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-   -   LA Catharcia, Forges of Molech (1.0 Beta) (http://forum.shrapnelgames.com/showthread.php?t=35008)

DrPraetorious June 9th, 2007 02:31 AM

LA Catharcia, Forges of Molech (1.0 Beta)
 
I'll finish my short story eventually. Here is version 1.0 Beta of the Mod.

http://www.mediafire.com/?6pokcdwxx53

Changes (1.0):
* Added Carthacian Irregulars for use as cheap blood patrollers and stealth troops.

* Changed the PD so that's it all hoburgs (used to have weird clockwork stuff.)

* Fixed slots on the demon boar. Demon boar is now 10% insane.

* Gave the Mammon Horror Awe.

* Shrank the pics for the trebuchet, blood priest and blood cardinal.

* Added a bunch more sprites.

* Increased attack skill for the larger clockwork monsters.

* Hero - Ratzinger, the Blood Pope. 4H 2N 3B 2E 1W 1S, inquisitor.

* Hero - Maria, the Golden Maiden. 18 hp metal man with 1H 2A 1S, stealth, seduce 15, illusion and awe.

* Added "molech horror" national summon - is a sacred red clockwork horror that horrormarks people and has a small lifedrain. 13 blood slaves gets you five of them.

* Added "beast of mammon" national summon - is a sacred gold-tinted clockwork beast with awe that spreads your dominion. 10 astral pearls gets you one of them.

Changes (0.2):
* Initial army no longer consists of priests (oops.)

* Bigger clockwork monsters cost more resources and do not heal outside of labs. Trebuchet costs fewer resources and thrown boulders hit harder.

* Nerfed the berg pike slightly. It's now just like a golden spear but not magical.

* Bludvater and bludcardinal (priest/mage/generals) are more lightly armored and do not have helmets. Several units no longer have two shields (oops).

* Added sprites for most units.

* Added three national pretenders.

Future plans:
* National, magic-being-only version of Gift of Reason, if a future patch supports the magic-beings-only #spec field for this effect.
* Finish short story.

Juzza June 9th, 2007 07:54 AM

Re: LA Catharcia, Forges of Molech
 
I'm not much of a fan of hoburgs, but I really love what you did with the mechanic things cosing tons of reasauses and ni gold..

Shovah32 June 9th, 2007 11:10 AM

Re: LA Catharcia, Forges of Molech
 
Im getting bad startsite command trying to start a game.

DrPraetorious June 9th, 2007 11:39 AM

Re: LA Catharcia, Forges of Molech
 
I can start games just fine.

Could you run in debug mode and post the output for me to look at? Which platform are you on?

normalphil June 9th, 2007 12:34 PM

Re: LA Catharcia, Forges of Molech
 
Quote:

DrPraetorious said:

* It appears that insane deities are not possible (tried copystats off of an insane unit onto a God.) That's no fun. I'll test some more, might've made a mistake.


Nope, you can do them. I've got one in my "Hoburg Kingdom, Guns & Butter" mod.

DrPraetorious June 9th, 2007 12:57 PM

Re: LA Catharcia, Forges of Molech
 
Ah, right you are.

I suppose that the UnitDB has an error for peasant (1565), he's not insane.

normalphil June 9th, 2007 01:47 PM

Re: LA Catharcia, Forges of Molech
 
Of course, the way the available insane units are you have to chose between being amphibious with darkvision or being magical.

It worked out for me because I was trying to make Sauruman as he was for the Scouring of the Shire (who was basically an angel that went rogue, screwed up, and then fell into dementia) but your mileage may vary.

DrPraetorious June 9th, 2007 09:03 PM

Re: LA Catharcia, Forges of Molech
 
(redundant)


Shovah32 June 9th, 2007 10:12 PM

Re: LA Catharcia, Forges of Molech
 
Whoops, i had another mod active(greyhawk nations) which has no picture which was causing the problem. Just started a game with the nation but the trebuchets giant boulders need atleast AoE 1 me thinks.

DrPraetorious June 9th, 2007 10:15 PM

Re: LA Catharcia, Forges of Molech
 
They should be AoE 3. I don't know why it doesn't show up in the weapon profile.


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