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-   -   Castles don't stop armies from advancing, right ? (http://forum.shrapnelgames.com/showthread.php?t=35013)

B0rsuk June 9th, 2007 03:06 PM

Castles don\'t stop armies from advancing, right ?
 
If I'm not mistaken, it works this way:

If an army sits on a province with castle, but castle is held by enemy, the besieging army can still move into enemy territory.

I think it's a bit unrealistic and disappointing. At least some castle types should either stop armies from advancing into enemy territory or... something like attacks of opportunity. I mean, if I keep the castle and the army goes further into my territory, I should have an opportunity to easily attack it from castle.

In other words, If I send an attack from my castle on an army which was there last turn, I should get movement priority.

What's the point of Jarvellan Wall, anyway ? It would make sense for it to stop armies from going into enemy territory (the only option would be to retreat into your own territory unless there isn't one).

Meglobob June 9th, 2007 04:08 PM

Re: Castles don\'t stop armies from advancing, right ?
 
I understand your point but I do not really agree with it.

In real life castles where built at strategic or important locations. A castle was meant to slow a army, or inflict massive casualtys on armies that came too close (Baltic sea fortresses for example) or to force a army to take a longer route and finally to provide a secure base to raid a army from behind.

Castles being immoble were never designed to completely stop a army.

One final example, the wall of china was not designed to keep barbarians out but make it difficult for them to escape with the loot.

Gandalf Parker June 9th, 2007 07:20 PM

Re: Castles don\'t stop armies from advancing, righ
 
Consider that the province is the size that your army can travel in a month (1 turn in Dom is a month). So the province is something like a county, and the castle is one town in it.

If an army beats the patrolling units then they can move thru a province without having to attack the castle.

Fal June 9th, 2007 08:34 PM

Re: Castles don\'t stop armies from advancing, righ
 
Jarvellan Wall appears as a magic site, doesn't it? I seem to remember there was no description when I clicked on it. So what is its function?

Shovah32 June 9th, 2007 08:55 PM

Re: Castles don\'t stop armies from advancing, righ
 
Dosnt it give a castle with some sort of crazy supply bonus?

Edi June 10th, 2007 04:30 AM

Re: Castles don\'t stop armies from advancing, righ
 
Supply value 1000, admin almost nothing and defense value essentially 0, but it does give you a free fort.

Magic sites do not have any descriptions and if the ability is one of the ones that will not be listed, such as healing afflictions or holy fire, it won't show.

Meglobob June 10th, 2007 05:39 AM

Re: Castles don\'t stop armies from advancing, righ
 
Quote:

Edi said:Magic sites do not have any descriptions and if the ability is one of the ones that will not be listed, such as healing afflictions or holy fire, it won't show.

Oh, what sites heal afflictions? Can anyone list them? What other sites do secret stuff?

B0rsuk June 10th, 2007 05:56 AM

Re: Castles don\'t stop armies from advancing, righ
 
I know provinces are big, but ancient/medieval armies are very big, too. Especially considering size of supply lines. Sitting next to a castle shouldn't be healthy. Castle is good base of operations. If you just ignore it, it can launch an attack on your flank or supply lines.

http://en.wikipedia.org/wiki/Medieva...r_and_foraging
http://en.wikipedia.org/wiki/Medieva...#Supply_trains

I understand it depends on how much abstraction you're going to accept. But current model (army on province = siege) sort of contradicts the 'provinces are big' argument.

lch June 10th, 2007 11:25 AM

Re: Castles don\'t stop armies from advancing, righ
 
Quote:

Meglobob said:
Quote:

Edi said:Magic sites do not have any descriptions and if the ability is one of the ones that will not be listed, such as healing afflictions or holy fire, it won't show.

Oh, what sites heal afflictions? Can anyone list them? What other sites do secret stuff?

Lyfjaberg (50%) and the Healing Spring (10%). Yes, I finally installed Open Office, greatest memory hog known to man.

I don't really like that sites can have hidden effects that you don't know about until you look at the Dom3 DB, too.

Meglobob June 10th, 2007 12:17 PM

Re: Castles don\'t stop armies from advancing, righ
 
Quote:

lch said:
Quote:

Meglobob said:
Quote:

Edi said:Magic sites do not have any descriptions and if the ability is one of the ones that will not be listed, such as healing afflictions or holy fire, it won't show.

Oh, what sites heal afflictions? Can anyone list them? What other sites do secret stuff?

Lyfjaberg (50%) and the Healing Spring (10%). Yes, I finally installed Open Office, greatest memory hog known to man.

I don't really like that sites can have hidden effects that you don't know about until you look at the Dom3 DB, too.

Thanks Ich, yea I agree, a bit silly having hidden effects that you can only find out about via Edi's database.

I was hoping I had one of those to relocate my tartarian factory too, fairy queens are useless at healing afflictions, other nations already have chalice and GoH.


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