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-   -   Strategic Combat bug (http://forum.shrapnelgames.com/showthread.php?t=3509)

Elmo June 26th, 2001 02:18 PM

Strategic Combat bug
 
I'm playing PBEM using strategic combat. Sent a fleet of missile ships to attack an AI planet and moon. Ship orders and fleet orders were set to fire at maximum range. The ships started firing at the planet as ordered. However after killing the weapons platforms on the planet they inexplicably moved closer and kept firing at the planet. Meanwhile the weapons platforms on the moon, which were now in range, killed my ships.

Elmo

JenMax June 26th, 2001 04:18 PM

Re: Strategic Combat bug
 
Perhaps its time to retire that "loony" TF commander?

Elmo June 26th, 2001 04:29 PM

Re: Strategic Combat bug
 
His ship was the first to go down and we don't believe in escape pods.

Taqwus June 26th, 2001 04:36 PM

Re: Strategic Combat bug
 
What was the secondary movement strategy -- _Maximum Range_ (which it is if you use the default MR strategy, IRC), or _Don't Get Hurt_? If the former, you might want to try the DGH variation in the simulator.

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-- The thing that goes bump in the night

Dravis June 26th, 2001 04:54 PM

Re: Strategic Combat bug
 
Actually I think the default secondary strategy for Max Weap Range is point blank or optimal weapons range. That probally is the problem.

Elmo June 26th, 2001 05:48 PM

Re: Strategic Combat bug
 
Dravis

Could be, but why would the fleet abandon it's primary strategy in favor of the secondary when there is still a planet with undamaged weapons platforms on the combat display? It appears the combat algorithm isn't smart enough to look for other threats and instead blindly moves in on the original now helpless target. That would be a bug IMO if true.

I have another combat coming up. I'll make sure both primary and secondary strategies are max range and report the results.

Elmo

Atraikius June 26th, 2001 06:09 PM

Re: Strategic Combat bug
 
I thought the strategies were based off the ships movement, with the ship initially moving for its primary strategy before firing, and then using the secondary strategy afterwards, but there are some combinations that don't make sense at all, or are exceptions to this.

This is easily seen watching ships armed with missiles only early in the game, where the AI will move within range to fire and then attempt to maintain thier secondary strategy while loading. If you watch a ship that has maximum weapons rang for the secondary strategy, the ship will attempt to maintain the maximum range of the missile; if its secondary strategy is Dont Get Hurt, it will continue to move away until it has reloaded.

Where it doesn't make sense is; giving a ship short or point blank for a primary strategy followed by drop troops, the ship should move into range of the planet, fire weapons, and then move next to the planet and drop troops. But with this as a strategy, the ship (and entire fleet if planet has no defenses) will not approch the planet, staying near its deployment zone. Also, if these strategies are flipped, then any ships carring troops will attempt to drop troops on the undefended planet, but will not fire at it, and and other ships in the fleet will remain near thier starting position regardless of their orders.

Elmo June 26th, 2001 06:18 PM

Re: Strategic Combat bug
 
Guys

I used another missile fleet to attack a planet and two moons and this time I set both movement strategies to max weapons range. This time the fleet stayed out of harms way and took out the planet/moons because my missiles had longer reach. The default secondary movement strategy for max weapons range is set to point blank?! That combination doesn't make sense to me at all if secondary movement is tied to reloading.

Also it does not explain why in the first battle my ships initially stayed at max weapons range and only moved in after the planet defenses were down. If secondary movement were tied to reloading then they would have moved in after the first volley which they didn't. Something isn't right but I'm not sure what yet.

Elmo

[This message has been edited by Elmo (edited 26 June 2001).]

Elmo June 26th, 2001 06:55 PM

Re: Strategic Combat bug
 
Fought another missile fleet vs planet battle and this time even with both movement strategies set to max range my ships blundered in too close (i.e. closer than max range) and got hammered. A bug IMO.

Elmo

Seawolf June 27th, 2001 12:20 AM

Re: Strategic Combat bug
 
Elmo,

Remeber the stratagies are based upon your target. If you have max range it will be max range from the planet. If the moon is farther out then you will get closer to it than max range. Not a bug persay, you need to clear moon first then planet or play with the straygy setting as far as what gets attacked first,

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Seawolf on the prowl


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