![]() |
question:modding PD and modding battlefields
(I apolgize if this was asked before, but I didn't find nothing with the search option)
Can anyone tell me if it's possible to deny a nation the ability to buy provincial defense? Or is it possible to mod which nations can have provincial defense underwater? Secong matter, modding battefields: Is it possible to change graphics of battlefields or at least swap them around? It is possible to add spells to battlefields just like 'darkness' is added to the underground battlefield? Is it possible to change the 'backdrop' of the battlefield, that is, the texture of sky? |
Re: question:modding PD and modding battlefields
1. Should be possible to give them only 1 crappy unit for each 10 points of PD.
2. No idea. Don't know anything about battlefields. |
Re: question:modding PD and modding battlefields
1. Yes, but not sure on underwater 2. There are a few options with the battlefield editor in game tools, cold -3/+3, terrain, etc. And I heard it was possible to change the graphics on it but can't remember where. Beyond that I have no idea. Interested to hear responses though. |
Re: question:modding PD and modding battlefields
Quote:
You can't add in your own things to put to the battlefield, or replace e.g. the existing tree graphics, if you meant that. The Dominions uses a custom graphics format. You can't add spells to battlefields. It has been requested that magic sites would allow for this, but we've requested many other things as well. However, you can get darkness-effect by changing the spesific province's terrain into Cave. Caves are always dark. As for changing the backgdrop skies, check out skybox1.tga, dusksky1.tga and poisonsky1.tga in your main Dominions 3 directory. |
Re: question:modding PD and modding battlefields
Hi there!
I have just other battlefield questions so I use this thread. 1: Is it possible to TURN objects on the battlefield? Some samples battlemaps such as campfire.d3m have objects in mant different directions while when I put them on my battlefield they're always facing the same. Is it linked to the angy of the camera? If so is there a way to change it? 1-bis: Is it possible to turn the grid as well? 2: Is it possible to specify the sky type in the map editor or something? I mean without modyfing the .tga file. This should be possible as the introduction map shows dustsky1.tga while battlefield editor shows skybox1.tga. I didn't manage to find where. 3: Is there any doc, manual, thread, people or website I could check to have more informations about the battleground editor? Thank you very much for your help. |
Re: question:modding PD and modding battlefields
1) You either turn the objects, or choose a different object that is identical except for facing different way. I don't remember which way it is, but I do remember seeing walls facing different directions.
2) I don't think so. 3) None, except for pressing '?' or contacting the Illwinter team. |
Re: question:modding PD and modding battlefields
Quote:
|
Re: question:modding PD and modding battlefields
Thanks again. I have looked around for a while but found nothing as well.
So I will try to contact Illwinter in order to get more informations. I will let you know if I find something. |
Re: question:modding PD and modding battlefields
Quote:
I think for caves the best would be if to create an effect of "half darkness" or "non magical dark", giving to darkvision nation no more advantage than C'tis gets in a swamp (say -2 att and precision for 0% darkvision units, -1 for 50%). |
Re: question:modding PD and modding battlefields
Quote:
<font color="purple">CBT Cave Provinces</font> are not automatically under the effects of the Darkness spell as they should be That makes me think that caves are intended to be dark, just like cave forts and cave cities. If this has changed, I'd like to know where you read about it. |
All times are GMT -4. The time now is 08:49 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.