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Question on WP connected
I seen Posts from some people that say when they generate a map the choose not all WP's connected and generate a map until they are all connected. Am I missing something here? What is the differance between doing this and choosing them all connected?
[This message has been edited by Nitram Draw (edited 27 June 2001).] |
Re: Question on WP connected
Well, basically, you get less warp points... so there are more (natural) choke points in the game. I even saw once a one-way warp point... Not sure if it was a bug or what, but I was shocked. By one way, I mean there wasn't a warp point where the other dropped you off... And this was on a freshly generated map... no chance for a random even yet. (was in the map editor)
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Re: Question on WP connected
Thanks,I'll have to try it. You learn something every day.
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Re: Question on WP connected
I use "not-all-connected" and re-re-generate the map.
Simply, it makes the warppoint map look more "natural", since there are no wierd WPs stretching across the map in wierd directions to connect the super Groups of stars. All connected tends to have those extra WPs go between two (sort of) random systems in the superGroups. So the warp lines can cut through other systems, and be abnormally long. It probably dosen't affect the game much, but I enjoy the natural look (in an artificial universe http://www.shrapnelgames.com/ubb/images/icons/icon7.gif). ------------------ The latest Pirates & Nomads. -<Download V1.6>- -<Download compatible EMPs>- Visit My Homepage |
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