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-   -   Dom 9 or Dom 10? (http://forum.shrapnelgames.com/showthread.php?t=35226)

Jazzepi June 29th, 2007 03:03 AM

Dom 9 or Dom 10?
 
Little question to you people out there that like awake SCs. I'm thinking about making one in a new game, and I was curious if there's a huge difference between awe +0 and awe +2 from the 9-10 dominion shift? I get two scales worth of ticks if I go from awe +2 to +0. Or could buy up some more magic paths.

Let me know what you think. The SC in question is a kraken.

Jazzepi

Kristoffer O June 29th, 2007 03:15 AM

Re: Dom 9 or Dom 10?
 
Of course you go for 10. You can get better titles that way http://forum.shrapnelgames.com/images/smilies/happy.gif

Jazzepi June 29th, 2007 03:18 AM

Re: Dom 9 or Dom 10?
 
Quote:

Kristoffer O said:
Of course you go for 10. You can get better titles that way http://forum.shrapnelgames.com/images/smilies/happy.gif

And this is why you never win. http://forum.shrapnelgames.com/image...es/biggrin.gif

Jazzepi

Lazy_Perfectionist June 29th, 2007 03:27 AM

Re: Dom 9 or Dom 10?
 
Yes, there is a huge difference - around 16%, I'd guess. Check the chart on page 5. No guarantees I understand the mechanics correctly, but here's my interpretation.

If you're facing standard 10 morale troops, you could expect to suffer around a third less blows or so as compared directly to awe 0. But compared to the total number of attacks, awe 2 might be expected to protect you from 70% of attacks. That's not as great as it may seem, since a 14 morale troop would hit you 62 % of the time. To consider though, it requires no research, benefits from friendly dominion (weakens enemy morale), and morale is not a static number, and is influenced in a variety of ways. Unlike defense, awe is not reduced by fatigue, and usually increases in value as a battle drags on.

In conclusion, I can't make up my mind.

Jazzepi June 29th, 2007 03:47 AM

Re: Dom 9 or Dom 10?
 
Keep in mind Krakens have a base of like 250 hitpoints. attacking from a 2 candle province brings you well over 300.

Jazzepi

Velusion June 29th, 2007 03:51 AM

Re: Dom 9 or Dom 10?
 
Quote:

Jazzepi said:
Little question to you people out there that like awake SCs. I'm thinking about making one in a new game, and I was curious if there's a huge difference between awe +0 and awe +2 from the 9-10 dominion shift? I get two scales worth of ticks if I go from awe +2 to +0. Or could buy up some more magic paths.

Let me know what you think. The SC in question is a kraken.

Jazzepi

I almost always take an awake pretender. To answer your question: it depends on how badly the scales are needed for a particular nation and what kind of awake pretender is it.

If it is a combat pretender that mostly uses fear to take out indy's then yea... I'll almost always take dom10. If it is a pretender that can take a beating and you are pressed for scales then I would consider taking dom9 or maybe even lower and just play conservatively.

Safest bet: Run the build with your nation through a test game and see how safely they take out indies. If it can do it just fine with Dom9 or less you can save some points.

Aleph June 29th, 2007 09:41 AM

Re: Dom 9 or Dom 10?
 
Depends on your model. A gorgon can probably get by with 9, since it's part of a compound defense. A prince of death probably wants 10, and enough death magic to boost fear radius a bit as well.

For me, the choice isn't between 9 and 10, it's more between 5/dormant or imprisoned and 10/awake. Once you've gone that far in your concept, you might as well see it through.

Evilhomer June 29th, 2007 09:56 AM

Re: Dom 9 or Dom 10?
 
Velusians tip is sound. Play a few test games uptil turn 15 or so and see how well you do with your build.

Jazzepi June 29th, 2007 10:33 AM

Re: Dom 9 or Dom 10?
 
Quote:

Velusion said:
Quote:

Jazzepi said:
Little question to you people out there that like awake SCs. I'm thinking about making one in a new game, and I was curious if there's a huge difference between awe +0 and awe +2 from the 9-10 dominion shift? I get two scales worth of ticks if I go from awe +2 to +0. Or could buy up some more magic paths.

Let me know what you think. The SC in question is a kraken.

Jazzepi

I almost always take an awake pretender. To answer your question: it depends on how badly the scales are needed for a particular nation and what kind of awake pretender is it.

If it is a combat pretender that mostly uses fear to take out indy's then yea... I'll almost always take dom10. If it is a pretender that can take a beating and you are pressed for scales then I would consider taking dom9 or maybe even lower and just play conservatively.

Safest bet: Run the build with your nation through a test game and see how safely they take out indies. If it can do it just fine with Dom9 or less you can save some points.

I ran the build with Dom 10. I really tried my hardest to get the pretender killed with throwing it at the hardest ocean indies I could find with indy level 5. No matter what I attacked, including provinces with sea trolls and smaller krakens in them, he wouldn't even go below half.

I honestly don't think I need the scales. The only thing it would buy me is luck zero (up from misfortune 2), or magic 3 (up from magic 1). Or I could take production from sloth 3 to sloth 1, but I don't think that's terribly useful and all I'd be doing it for is the gold. None of the units I want to build have that.

Jazzepi

Kristoffer O June 29th, 2007 12:52 PM

Re: Dom 9 or Dom 10?
 
Quote:

Jazzepi said:
Quote:

Kristoffer O said:
Of course you go for 10. You can get better titles that way http://forum.shrapnelgames.com/images/smilies/happy.gif

And this is why you never win. http://forum.shrapnelgames.com/image...es/biggrin.gif

Jazzepi

I'd say I win every time, while you can't decide if you are a winner http://forum.shrapnelgames.com/images/smilies/happy.gif


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