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Awe
My prophet has heroic awe with a awe factor of 10.
What does this mean? The gold shield only gets him awe 11 so it does not seem worth wasting a slot. But is there any use in trying to boost him in this area? |
Re: Awe
See page 56 in your manual for a description what Awe does. No, the shield wouldn't make much sense with an awe value already that high.
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Re: Awe
Pgs. 50 and 56 of the manual describe Awe.
To me, it seems not worthwhile to go from awe +10 to +11, perhaps charcoal shield or the eyeloss shield would be more effective. |
Re: Awe
Let me see......
Morale check is M+DRN+bonus DRN is 2d6 so the average is 6 Figure a basic morale of 10 Survivor bonus say 5 So 10 plus 6 plus 5 = 21 at the start of the battle. So the chart says a 46% chance of attacking. Lesser troops or a few kills and the chance of being attacked drops to 1 in 4 or 5. Not good enough to draw him out of the back field. However at 25 he only has to worry about special troops. |
Re: Awe
No, it doesn't work like that - Awe+0 counts as '10' if you like, i.e. a unit with morale 10 has a roughly 50% change (54 or 46, not sure which) or hitting a unit with Awe+0. Also the survivor bonus doesn't apply to awe. So basically no remotely normal units will ever hit you with Awe either 10 or 11. That is extremely powerful.
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Re: Awe
What you are saying is a little different from the book. Depending on the page.
The prophet awe check is 10 + 10 awe for a 20 or 21 with shield + DRN. Moral check pg 79 is about the "squad" Squad morale + DRN + survivor bonus So you are saying the INDIVIDUAL trooper check for awe is HIS morale + DRN VS my "20" + DRN right? This would subtract 5 off his roll at the start of the battle. So you are saying only special troops with very high moral could attack. The stat chart on DRN is page 5. |
Re: Awe
Yep, pretty much saying only very special troops could attack.
Normal awe (+0) is itself very powerful. It's what you get if you take dom 9 on a pretender, and is very worthwhile. |
Re: Awe
Put a horror helm on that prophet.Then even less troops will be able to attack him.
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Re: Awe
He's a lot less likely to be killed in melee than by a stray arrow, or a cloud/area effect, or spells, or fatigue, or the battle turn limit.
So don't bother adding items that will help him defend against melee more. Instead, I think you should boost his MR and immunities, and give him a passive or area attack (like a charcoal shield as mentioned, or a snake bladder stick). Plus give him some sort of protection from missiles. |
Re: Awe
Hmm... Does the Eye shield give eyeloss upon an attempted attack, or does it have to be a successful damage-dealing attack?
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