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If you have set yourself on fire, do not run.
Does anyone know if being on fire has an adverse effect on morale? Are burning troops more likely to flee?
-Ubercat |
Re: If you have set yourself on fire, do not run.
Not directly, but after a couple of rounds they'll drop below the 80% hit point mark, and if they keep burning that counts as "heavy damage" so they'll make a morale check every round.
-Max |
Re: If you have set yourself on fire, do not run.
They're too smart to run. Every half-wit knows running while on fire is the worse thing you can do ! It just supplies more oxygen and the fire gets worse.
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Re: If you have set yourself on fire, do not run.
That's right. The best thing to do if one is on fire is stand still. Or ideally, engage someone in melee combat.
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Re: If you have set yourself on fire, do not run.
Heh. Llamabeast made me laugh.
-Max |
Re: If you have set yourself on fire, do not run.
Quote:
Jazzepi |
Re: If you have set yourself on fire, do not run.
Or perhaps make weapons that give off glows? For example, a Construction 0 requires F1 weapon with really bad stats "Torch". It could give off a radius of light.
Would be nice, cause unless I'm clueless there isn't really a counter for darkness. |
Re: If you have set yourself on fire, do not run.
Solar brilliance negates darkness.
Otherwise there is no counter. Consider the darkness magical, not just an abscense of light, if you want a reason fires doesn't help http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: If you have set yourself on fire, do not run.
I was joking really.
Jazzepi |
Re: If you have set yourself on fire, do not run.
Solar brilliance negates Darkness? Now, that's really nice to know.
-Max |
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