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-   -   reinvigoration and leadership (http://forum.shrapnelgames.com/showthread.php?t=35309)

odd_enuf July 5th, 2007 10:24 PM

reinvigoration and leadership
 
last 2 questions for my mod,

1) does the reinvigoration command work? when I gave a unit this attribute it didn't show up, and the unit don't regain fatigue. Are there any units with reinvigoration

2) is there any way to make a unit that only has magic leadership, without giving it magic? I tried #noleader followed by #expertmagicleader, but I got no leadership at all, if I change #noleader to #poorleader I get the magic leadership

Saulot July 5th, 2007 11:10 PM

Re: reinvigoration and leadership
 
1) I recall having reinvigoration working in a mod at some point a while back.
Is the unit you are adding reinvig. to possibly undead/lifeless? I recall there was possibly some issue with that.

2) Never tried that. It may be possible #noleader overrides all other forms of leadership?

Sombre July 6th, 2007 12:09 AM

Re: reinvigoration and leadership
 
2) If you input #noleader you can't get other kinds of leadership - I guess in dom3 there's sort of a switch between going either being a leader or not. Then again, you might by able to make a #noleader unit, copystats them and give them different magical leadership.

odd_enuf July 6th, 2007 12:56 AM

Re: reinvigoration and leadership
 
no, its not undead or lifeless, I tried different values for reinvigoration, even negative ones, but none had any effect.

As a workaround, I've lowered the base encumbrence to 1, but unless I lower it to 0 thats not as good as reinvig.

Endoperez July 6th, 2007 03:36 AM

Re: reinvigoration and leadership
 
Reinvigoration broke a few patches back, IIRC. http://forum.shrapnelgames.com/images/smilies/frown.gif

sube July 6th, 2007 05:55 AM

Re: reinvigoration and leadership
 
Reinvig wasn't working for me either

Edi July 7th, 2007 11:10 AM

Re: reinvigoration and leadership
 
I'll add reinvigoration to the list of bugs that need to be fixed in the next patch.


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