![]() |
Helo Issue
1 Attachment(s)
Hi, I�m ataching a saved game, note the two hinds that are marked as "retreating" but they have a suppresion level of 1, they�ve been like that staying still for the last 2 or 3 turns but they won�t flee. The problem is I haven�t been able to rally them because their level 1 supression, they�ve become sitting ducks, is there any way to rally them back? am I missing something?
Regards Robert |
Re: Helo Issue
I've had the same problem a couple of times... the only way to un-freeze them again is when the enemy fires at them...
|
Re: Helo Issue
Quote:
Helo fly-away is determined by the damage level being >1. You cannot rally this away. They are in auto-retreat due to being damaged, and should retire off-map in the end turn phase with other retreating troops (unless the code decides not to retreat them that turn). Cheers Andy |
Re: Helo Issue
Quote:
Regards Robert |
Re: Helo Issue
To know the damage level on any unit, right-click on it and look near the top of the data column, there should be a "damage" entry if it isn't null.
Suppression only tells you about, well, suppression, i.e. the morale state of your unit. As Andy said, you can rally suppression, but not repair damage, so the two are different things. |
Re: Helo Issue
Thanks Plasma, I was aware of that entry though I didn�t pay much atention to it, in this case it indicates a damage of "2" for my hinds, the same for a inmobilised tank, do you now what�s the scale?
Regards Robert |
Re: Helo Issue
No idea if there's such thing as a scale to speak of.
AFAIK for infantry one damage is one man disabled, I guess you can apply the same at least to soft-skin vehicles and crewed weapons. For AFVs, either it's about this crew vvalue or survivability (i.e. a vehicle can take as much damage as it has survivability). Airplane and helos are a special case, the amount of damage it can take is set by its "front hull steel" armor value IIRC, where different value are just on an abstract scale of this plane is more resilient than that one. |
All times are GMT -4. The time now is 12:05 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.