![]() |
MR4 mod
1 Attachment(s)
Hi during the beta I made two mod that restricts spells to research lvl 4 and 6, respectively.
At that time item modding was not as developed, and there were some other problems. One problem remains as far as I know, the problem of modding a second spell with identical name as another one. I couldn't get spellnumber to work, so I'm not sure if it is implemented. If any of you more experienced modder know how this is done, please make the second 'Summon Scorpion Man' disappear as well. --- What does it do? http://forum.shrapnelgames.com/image...s/confused.gif It removes all spells and items of research above 4 (excluding the scorpion man), like in the old dom-ppp-demo-days. http://forum.shrapnelgames.com/images/smilies/shock.gif Have fun! http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: MR4 mod
Hm, interesting. No powerful magic at all.
I've never played with spell numbers. So, perhaps it's worth changing the name of the spell in the next patch? |
Re: MR4 mod
I'm inclined to do that.
|
Re: MR4 mod
Lovely!!!
A very good idea, this was a wish I had in Dom2, being able to play w/o magic. I'm going to give Dom3 an extensive try and have a lot of fun, in a copule of months I would like to do something else but similar: Transfrom some magic and unist into technology (artillery of some kind, from canons to catapults). Not that I don't like the magic stuff, I love it, but sometimes I would just like to play some more "realisitc" fantasy. |
All times are GMT -4. The time now is 09:04 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.