![]() |
MR6 mod
1 Attachment(s)
|
Re: MR6 mod
How about another MR8 one? http://forum.shrapnelgames.com/images/smilies/happy.gif I think the spells that offer the highest potential of abuse can be found in 9ish levels.
|
Re: MR6 mod
Now you can do it by yourselves http://forum.shrapnelgames.com/images/smilies/happy.gif
Just cut away some in the MR6 mod and save as MR8ich or whatever http://forum.shrapnelgames.com/images/smilies/happy.gif Should take 5 min, +5 for a banner. |
Re: MR6 mod
Hi. Can anyone make this mod compatible with patch 3.27 and CBM 1.92? Thanks.
|
Re: MR6 mod
With a little effort and some mod manual studying, you could yourself!
|
Re: MR6 mod
And if you release it back to this forum you would be one of the most prolific modders ever! (judging only from post/mods released ratio).
And we would all love you! |
Re: MR6 mod
1 Attachment(s)
Here is a version compatible with CBM1.92 and Dom 3.27. Hope I didn't miss anything.
|
Re: MR6 mod
Thanks!!!
Everything seems fine. The level 8 Construction spell "Construction of unique magic artifacts" is still on the list, though I suppose that you deleted one by one the artifacts. Thank you again, I wanted to play some games without that powerful magic. :o |
Re: MR6 mod
Sorry, but the spells moved by CBM 1.92 are missing.
|
Re: MR6 mod
I just realized that the load order of this mod and CBM would matter. You may need to append this mod onto the end of CBM. If this doesn't fix the problem let me know what spell I missed.
|
All times are GMT -4. The time now is 07:23 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.