.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: MR6 mod (http://forum.shrapnelgames.com/showthread.php?t=35335)

Kristoffer O July 8th, 2007 05:33 PM

MR6 mod
 
1 Attachment(s)
For instructions read the MR4 thread.

Mod removes spells and items of lvl 7+

lch July 9th, 2007 04:39 PM

Re: MR6 mod
 
How about another MR8 one? http://forum.shrapnelgames.com/images/smilies/happy.gif I think the spells that offer the highest potential of abuse can be found in 9ish levels.

Kristoffer O July 9th, 2007 05:08 PM

Re: MR6 mod
 
Now you can do it by yourselves http://forum.shrapnelgames.com/images/smilies/happy.gif

Just cut away some in the MR6 mod and save as MR8ich or whatever http://forum.shrapnelgames.com/images/smilies/happy.gif

Should take 5 min, +5 for a banner.

Casual Killer January 10th, 2012 07:54 AM

Re: MR6 mod
 
Hi. Can anyone make this mod compatible with patch 3.27 and CBM 1.92? Thanks.

PriestyMan January 10th, 2012 02:47 PM

Re: MR6 mod
 
With a little effort and some mod manual studying, you could yourself!

Soyweiser January 11th, 2012 12:09 PM

Re: MR6 mod
 
And if you release it back to this forum you would be one of the most prolific modders ever! (judging only from post/mods released ratio).

And we would all love you!

Larz January 11th, 2012 05:53 PM

Re: MR6 mod
 
1 Attachment(s)
Here is a version compatible with CBM1.92 and Dom 3.27. Hope I didn't miss anything.

Casual Killer January 11th, 2012 11:28 PM

Re: MR6 mod
 
Thanks!!!

Everything seems fine. The level 8 Construction spell "Construction of unique magic artifacts" is still on the list, though I suppose that you deleted one by one the artifacts.

Thank you again, I wanted to play some games without that powerful magic. :o

Casual Killer January 15th, 2012 08:25 PM

Re: MR6 mod
 
Sorry, but the spells moved by CBM 1.92 are missing.

Larz January 16th, 2012 04:17 PM

Re: MR6 mod
 
I just realized that the load order of this mod and CBM would matter. You may need to append this mod onto the end of CBM. If this doesn't fix the problem let me know what spell I missed.


All times are GMT -4. The time now is 07:23 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.