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-   -   Questions on some mod limits (http://forum.shrapnelgames.com/showthread.php?t=35350)

PvK July 10th, 2007 06:31 AM

Questions on some mod limits
 
Please confirm, if possible:

* There is nothing like #darkvision <amt>, except #blind.

* There is nothing like #copyspec, only #copystats.

* There is nothing like #clearweapons or #cleararmor.

* So if for example I wanted to give an existing unit dark vision 50%, I would need to pick say an Agarthan unit and use #copystats and then replace his weapons and armor with new weapons and armor, and then also go reset all his other abilities and levels?

Edi July 10th, 2007 06:37 AM

Re: Questions on some mod limits
 
True, true and true.

using the #weapon command resets all weapons, as far as I know. The #armor command does not.

Sombre July 10th, 2007 06:57 AM

Re: Questions on some mod limits
 
#weapon doesn't reset bonus weapons. At least not in my experience.

You can get rid of unwanted equipment this way.

#newmonster 1234
#copystats (number of unit with special you want) #armor "nothing"
#weapon "nothing"
#end

#newmonster 1266
#copystats 1234
etc etc
#end

That way 1266 will be able to have no armour, or some armour, or different armour. Same with weapons, as long as they aren't bonus, which many of the attacks of units with lots of stuff you'd want to copystats from are. You can also give 1234 #okleader and therefore avoid the bug where you can't have 40 leadership if you copied something with different leadership ability.

PvK July 10th, 2007 06:31 PM

Re: Questions on some mod limits
 
Thanks very much, folks. http://forum.shrapnelgames.com/images/smilies/happy.gif


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