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-   -   Neutral Races (http://forum.shrapnelgames.com/showthread.php?t=35470)

GeorgiaBoy July 20th, 2007 05:59 PM

Neutral Races
 
Is there a way to replace a neutral race that has been eliminated with another one midgame? (I doubt it, but its worth a try...)

GB

douglas July 21st, 2007 01:18 AM

Re: Neutral Races
 
The Puppet Political Parties intelligence project has a chance of causing the target planet to split off into its own empire. As far as I know that's the only way to create new empires midgame.

Fyron July 21st, 2007 03:45 AM

Re: Neutral Races
 
That, or a random event (which naturally isn't under player control).

capnq July 21st, 2007 10:40 AM

Re: Neutral Races
 
And no new empires can form if all twenty slots are filled.

GeorgiaBoy August 9th, 2007 01:13 AM

Re: Neutral Races
 
How would one mod a higher chance of the randon event occuring? I wanted it to go off every ten turns or so...

GB

Fyron August 9th, 2007 04:01 AM

Re: Neutral Races
 
Look around line 42 in Data\Settings.txt.


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