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-   -   Map: Map: Ringworm (http://forum.shrapnelgames.com/showthread.php?t=35482)

Ballbarian July 22nd, 2007 01:38 AM

Map: Ringworm
 
1 Attachment(s)
Lord of the Ringworm
---
One ring to fund them all, One ring to find them,
One ring to hide them all, One ring to tire them,
One ring to reach them all, and in the darkness bind them.

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6 LAND players, 15 provinces per player (91 land provinces, 0 water)
7 Victory points.
Control the center to win.
---



I saw a post in the Perpetuality thread that was very similar to a project which I had started ages ago and prompted me to finish it.

To quote LoloMo's post:
Quote:

A more strategic map can be thought up, for example, a Map that is made of a series of concentric rings. At its simplest, the outer most ring would have 62 provinces, the next one would have 31 provinces, then 15, then 7, down to the last province in the center. Winning can be by victory points in the inner circles.

Ringworm actually consists of 5 rings, or 6 if you count the center province, with the outer rings having 30 provinces, then 24, 18, 12, 6 and finally, 1. The center 7 provinces are worth 1 victory point each and 6 players start in their own section of the world.

WARNING:
This is a land only map with a six player limit!

http://forum.shrapnelgames.com/image...es/Penguin.gif [img]/threads/images/Graemlins/Target.gif[/img] http://forum.shrapnelgames.com/image...es/Penguin.gif

Ballbarian July 22nd, 2007 01:44 AM

Re: Map: Ringworm
 
1 Attachment(s)
Here is a thumb:
http://www.shrapnelcommunity.com/thr...7-Ringworm.jpg

LoloMo July 22nd, 2007 02:09 AM

Re: Map: Ringworm
 
Yes, this is exactly what I had in mind! Before you can reach any other nation, you have to fight towards the center. If you combine this map with super tough special provinces from the RandomGen for every province, plus easy research and high gem sites, you can reduce the power of diplomacy in the beginning, and also allow non-bless and non-awake pretender strats to be viable.

A mod would have to be made to make all teleportation, cloud trapeze spells, and the like to be level 9 spells or so. And also take out the flying ship artifact.

For a larger number of players, the provinces per player would have to be reduced to something like 5 per player, so that the end game could still be played out without too much micromanagement.

Yucky July 22nd, 2007 03:20 PM

Re: Map: Ringworm
 
Beautiful, I can't wait to try it out.

jutetrea July 22nd, 2007 04:46 PM

Re: Map: Ringworm
 

Liking it,

75% gold/75% production, indy 5, sites 75, easy research, vs 5 impossible AI, starting provinces 3, is very fun. 70% randomized

Kristoffer O July 23rd, 2007 01:04 PM

Re: Map: Ringworm
 
Looks good. Next step is to make it huge to make it perpetuality-compatible http://forum.shrapnelgames.com/images/smilies/happy.gif

jutetrea July 23rd, 2007 01:21 PM

Re: Map: Ringworm
 

Been playing it a bit, and I still like it.

Definitely a king of the hill type game, very very difficult to hold your line and have the resources to attack someones land without getting cut off. Everyone's main armies are bouncing around the middle which is a good time.

I think if it was expanded it would be fun to have 2 nations start per spoke, then they have to decide to ally and rush to the middle or knock each other out first.

Also think it would be cool to have the middle 7 provinces definitely randomized. Kept themed but with huge GANs with lots of troop/leader randomizations for replay. For instance a list of 20 leaders with @6 or something, 20 groups of troops with @6, item lists, etc.

Liking it, but having difficulties actually winning with self imposed limitations. (no SCs beyond my starting epic hero, if the hero dies I can summon 1 more till I can mummy him, no const beyond lvl 4).

Ballbarian July 23rd, 2007 09:23 PM

Re: Map: Ringworm
 
Quote:

Looks good. Next step is to make it huge to make it perpetuality-compatible http://forum.shrapnelgames.com/images/smilies/happy.gif

I think that the map editor would make my eyes bleed by the time I pegged neighbors and terrain by hand for 1500 provinces. http://forum.shrapnelgames.com/images/smilies/happy.gif


Thanks for the positive feedback folks!
Glad you are enjoying it. I have enjoyed a couple of quick games on it myself. http://forum.shrapnelgames.com/images/smilies/smile.gif

jutetrea July 23rd, 2007 10:27 PM

Re: Map: Ringworm
 

Yup, and for a less annoying game get rid of teleport spells as mentioned and to save real annoyance get rid of remote summoning spells... gawd this most recent game is annoying. Everyone push to the front! Except you guys, you have to clean out the crap summons that can beat 20 jotunheim PD somehow. Might as well stay up there, pythium is having a field day.

LoloMo July 24th, 2007 08:33 PM

Re: Map: Ringworm
 
An idea for an easier perpetuality sized Ringworm would be just 10 of those Ringworms, and then connect each of the Ringworm centers to an eleventh, smaller Ringworm. And stack all those water nations into one Ring hehehe.

That would make 60 nations. Hmmm, I guess we can drop LA Rlyeh and LA Ermor into a twelfth tiny Ringworm by their twosomes wahahahahahaha.


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