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magic bonusses to mages
besides the obvious bonusses (such as att skill for fire and undead command for death magic) there are also a few inexplicit bonusses such as +5 command, increase in heat aura and a penalty of 4% in max age for fire, increase in cold aura for water and increase in fear for death.
can anyone complete that list? also, the explanation at nature magic says it boosts regenerative powers, but my great mother didnt regenerate any faster by increasing her nature magic, so i take it then they only mean your healing spells are more powerfull at more skill in nature magic? |
Re: magic bonusses to mages
Yes, Personal Regenration and other regen spells are supposed to be more powerful. Fire magic actually decreases maxage by 5% per point, rounded up to nearest whole number and it also grants leadership.
Most of the magic effects are listed somewhere around here or in the Dom3 DB at the very least. As for what that is, see the FAQ and my sig. |
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