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-   -   New PBW Proportions Mod game #4 (http://forum.shrapnelgames.com/showthread.php?t=35558)

PvK July 28th, 2007 02:39 PM

New PBW Proportions Mod game #4
 
For people interested in starting a new game using Proportions Mod version 3.07 (which may be available later this weekend).

Please discuss.

dogscoff July 29th, 2007 07:39 PM

Re: New PBW Proportions Mod game #4
 
I'm in.

Arralen July 30th, 2007 04:11 PM

Re: New PBW Proportions Mod game #4
 
Let me try the new version first .. where is it, btw?

PvK July 30th, 2007 07:39 PM

Re: New PBW Proportions Mod game #4
 
I'm still play-testing the rebalance on fighters and weapon platforms, but it's close to ready. 3.07 is 3.05 plus some fixes, a few additions (the probes and Q-ships in 3.06), and rebalance of fighters (now they are definitely worth developing) and weapon platforms (no longer especially accurate, so planets full of WP's aren't so deadly and expensive/difficult to capture unless you're at a bad combat mod disadvantage).

Actually, I should take a vote about another issue: Intelligence missions. I'm thinking of making a major change that I wanted to try for a long time. Essentially, I've noticed that it's either strong or a non-issue because people build tons of counter-intel and don't use it much. So, my idea is:
1) Make it possible to slow down, but make intel offense essentially stronger than defense.
2) Basically remove or make way too expensive the destructive intel attacks.

Result: Intel is useful, but mainly only to actually gather information and is not usable as a way to get major attack results.

Anyone have any strong feelings about such an intel change?

Ed Kolis July 30th, 2007 09:17 PM

Re: New PBW Proportions Mod game #4
 
I like it... instead of intel being a "spy vs. spy" game where nothing really happens until all hell breaks loose when one side gains the upper hand, it would be more of a constant stream of information - you can block some of it but inevitably something's gonna slip through!

dogscoff July 31st, 2007 05:49 AM

Re: New PBW Proportions Mod game #4
 
Yeah, that's an interesting approach to intel that should be explored.

I'm assuming there won't be any AIs in the pvkprop#4, so AI improvements aren't high on the priority list for 3.07 - or do I assume wrong?

PvK July 31st, 2007 03:48 PM

Re: New PBW Proportions Mod game #4
 
Yes, major AI improvement isn't for 3.07, but I am feeling some interest at the moment in making another stab at reviving it from it's post-3.0 stupor. I'll save that for post-3.07 though.

PvK August 13th, 2007 06:21 PM

Re: New PBW Proportions Mod game #4
 
Update: 3.06 (probes, Q-ships, fixes) is done and (formerly 3.0.7, now:) 3.1.0 (fighter & WP rebalance) is nearly done. Next will be (formerly 3.0.8, now:) 3.2.0 (Intel reworking), which I've started to test and looks like it will work well, but needs more work.

Ironmanbc September 3rd, 2007 09:20 PM

Re: New PBW Proportions Mod game #4
 
could you post 3.0.7 or is it up to 3.0.8 for us that don't PBM please.

Makinus September 4th, 2007 10:07 AM

Re: New PBW Proportions Mod game #4
 
how does the AI handles 3.0.8? is it worth for the single player?

I ask because while i love SEIV and play it constantly i only can play it single player since my work schedule is extremely random (sometimes i can play a dozen turns a day, other times i´m traveling and only can play every week or so...)


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