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-   -   size (http://forum.shrapnelgames.com/showthread.php?t=35564)

Longstreet July 28th, 2007 09:36 PM

size
 
Is there 1000kT in 1K?

Caius

Renegade 13 July 28th, 2007 09:40 PM

Re: size
 
kT is a measurement of size standing for kiloton, meaning 1000 tons. 1000kT by comparison = 1mT or one megaton, meaning one million tons.

Longstreet July 28th, 2007 09:54 PM

Re: size
 
Ok, I get all that, but what is 1K? I have a war head that does 1K of damage. I'm trying to figure out how many war heads I will need to knock out a ships armor.

Caius

Suicide Junkie July 28th, 2007 10:02 PM

Re: size
 
k = kilo = 1000
M = mega = 1 million

1.5k damage = 1500 damage

Note that rounding could mean that 1k damage is anywhere from 1000 to 1999 damage. Check the components.txt for exact numbers.

se5a July 28th, 2007 10:04 PM

Re: size
 
one thousand. or 1000

Longstreet July 28th, 2007 11:00 PM

Re: size
 
T hanks guys, I just wanted to confirm that my 1K war head would knock out 1000kT of armor. Not even close to the damage I need to do.

Caius

Suicide Junkie July 28th, 2007 11:57 PM

Re: size
 
Also, keep in mind that the hitpoints of your own ship are added to the damage done.
Armor is often better than warheads, since it provides protection as well. Heavily armored ships can ram lots of times... especially if they have organic armor and take a breather between hits.

Renegade 13 July 29th, 2007 05:25 PM

Re: size
 
Quote:

Longstreet said:
T hanks guys, I just wanted to confirm that my 1K war head would knock out 1000kT of armor. Not even close to the damage I need to do.

Caius

In SEIV or SEV terms, yes that 1k warhead will destroy 1000kT of whatever components (in this case, armor). This is due to the fact that weapon damages in SEIV/SEV are always determined in kT destroyed, so essentially when it says 1k damage, it means that it will destroy 1k kT, meaning 1000kT destroyed. Somewhat odd, but that is (as far as I can remember) how it works http://forum.shrapnelgames.com/images/smilies/cool.gif


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