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-   -   Intelligence (http://forum.shrapnelgames.com/showthread.php?t=3559)

rja61 July 1st, 2001 08:27 PM

Intelligence
 
I just started a new game with Version 1.41
I have a world with several intelligence centers but I am getting no intel points.

I don't think I need a space port do I?

disabled July 1st, 2001 08:32 PM

Re: Intelligence
 
You need one space port per system to get resources from that system.

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HADRIAN AVENTINE
pacea@solar-outpost.com
http://www.hyperionbase.com

rja61 July 1st, 2001 08:36 PM

Re: Intelligence
 
I know for resources but I did not think you needed that for intel or research...

disabled July 1st, 2001 09:53 PM

Re: Intelligence
 
Intel and Research is also a resource type.

------------------
------------------------------------
HADRIAN AVENTINE
pacea@solar-outpost.com
http://www.hyperionbase.com

JenMax July 1st, 2001 10:57 PM

Re: Intelligence
 
Unless you have selected (purchased) the special skill (Merchant?, I think) you need a space port in any system to get any resources *out.* I suspoect one can "store" extra resources in system with out a space port... not sure.

Baron Munchausen July 1st, 2001 11:40 PM

Re: Intelligence
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by JenMax:
Unless you have selected (purchased) the special skill (Merchant?, I think) you need a space port in any system to get any resources *out.* I suspoect one can "store" extra resources in system with out a space port... not sure.<HR></BLOCKQUOTE>

The trait 'Natural Merchants' lets you do without space ports, yes.

July 2nd, 2001 05:19 AM

Re: Intelligence
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by JenMax:
I suspoect one can "store" extra resources in system with out a space port... not sure.<HR></BLOCKQUOTE>

I know for a FACT that you could in v1.35 because I did it all the time on systems whose resources I did not want to have in my empire score. Basically my trick was to scrap selected spaceports as I approached MEE so that the worlds not yet full of facilities could continue building. Then when ready to go MEE I would rebuild the spaceports for a huge jump in score and resources to cover my newly built fleet expenses. The storage facilities do not care whether there is a spaceport or not. A bug/feature which may someday be removed to counter the game exploit I just described.

Instar July 2nd, 2001 06:14 AM

Re: Intelligence
 
LCC: I dont see why it should be removed... I think it should stay, its only logical to me.

July 2nd, 2001 06:05 PM

Re: Intelligence
 
How do the resources get into and out of the storage versus the rest of the empire if there is no spaceport ? It is a shaky feature, marginally a bug.

Magnum357 July 2nd, 2001 08:01 PM

Re: Intelligence
 
True, it does look like it shouldn't be, but I think thier is some logical reasons why a spaceport would be needed to get Intel points which would justify its existance in the game. I mean, a Space Port is sort of an abstract form of intercommerence between not only your empires worlds, but probably other empires as well. From my knowlege in history (and maybe a few Si-Fi films I have seen), Inteligence is more then just a "James Bond" in disguise as a double Agent. Their is more to intelligence than that. I kinda want to think as the space Ports as commerence communities that not only exchange currancy and trade with other civilizations, but information aswell.


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