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Question about independent castles.
In one of my games, I am besieging an independent castle. It's a fortified city.
I assume that once I breach the walls, I will face defenders. I fully intend to waste one turn sending a commander to probe their strength, but I would still like to hear what I am likely to find. Random independents? A preset army, probably made out of elite forces? Nothing whatsoever? This castle is not one left by a defeated player, I am sure of it. I am reasonably sure it was there before anyone took the province and searched it, although I admit that I did not see the province when it was independent - another player was besieging the castle before I came. |
Re: Question about independent castles.
Normally independent castles are due to magic sites of the non-magic variety. Inside you usually find whatever independent units that the province can make, there's usually nothing special in there.
Although, in one of my games recently I attacked a province with 60ish Lion Tribe guys and when the turn came back Bogus and his merry band of heroes was there defending it. So you never really know, right? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Question about independent castles.
First send in something cheap, like a scout. You can even position him way at the back of the formation, and have him set to do an immeadiate retreat. It will usually give you back that unit, and a peek at what is waiting for you inside.
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Re: Question about independent castles.
This is very good advice, but as I mentioned, this castle is actually near the
front lines. In order to begin the siege, I had to chase a player away, and I would like to put my besiegers back into the war as soon as possible. I am weighting the risks associated with launching a blind assault. What weapons do independent castle defenders use from the walls and towers? Crossbows? Short bows? Slings? |
Re: Question about independent castles.
Scry the fort to see what's inside (Astral Window).
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Re: Question about independent castles.
Quote:
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Re: Question about independent castles.
Endoperez already found a great workaround.
<font class="small">Code:</font><hr /><pre> | OUTSIDE THE CASTLE | ---------------------------------- #owner 23 -- after this, units are owned by special monsters ---------------------------------- | INSIDE THE CASTLE | </pre><hr /> |
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