![]() |
Problem with shapeshifting
OK my problem is the following: I modded a unit1 which can shapechange into unit2 via the #shapechange command. Unit1 has F2B3, and unit2 has no magic paths. The result is that unit2 also gets F2B3, which i do not want.
So i add to unit2: #magicboost 0 -2 #magicboost 7 -3 This takes out F2 from unit2, however B3 is still there. Is it a bug, or am i missing something? On a side note, unit1 shapechanges to unit2 when wounded during a battle, reverting back to unit once the battle is over. I thought that was the case for #secondshape and #firstshape only. So, is this also a bug, or is it working as intended? |
Re: Problem with shapeshifting
Just do the number which means all magic paths. Let's say it's 57 (can't remember):
#magicboost 57 -3 You've come across the fact that #magicboost is bugged for most, or at least several paths. |
Re: Problem with shapeshifting
There might be a #magicboost all. There is in the code, but I'm not sure if it is implemented in modding. Not sure how it is numbered though.
|
Re: Problem with shapeshifting
Llama's right, #magicboost 53 -3 did the job (thanks!)
|
All times are GMT -4. The time now is 03:33 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.