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Maenads and siege
Btw, is it working as intended that Pangaea's castles are impossible to siege due to constant supply of maenads? In one of our games winner couldnt take Pangaea's capitol till the end of the game (needless to say, it stalled him greatly). Pangaea simply skipped turns and survived until the end of game, it doesnt seem right.
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Re: Maenads and siege
Well there's always domkill, massing of siege equipment, remote spells to clear them out, massing of flying troops and high str troops,...
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Re: Maenads and siege
I'm curious as to how many Pans with what Turmoil scale it required to stave off the entire army. Granted, it will take, what, 11 turns for each Maenad to die, but it's still interesting.
What nation was the winner playing? I'm curious that he couldn't manage Gate Cleavers, Siege Golems, or other options for breaking the gate down. And domkill would be a very good option, I _think_. Even dropping the Turmoil scale there would help a lot. Wyatt Hebert |
Re: Maenads and siege
What do you mean by 11 turns for each Maenad to die?
Disease due to starvation? With enough supply bonus due to nature magic and items, it may not be an issue. |
Re: Maenads and siege
Winner was Bandar Log, and he had Turmoil scale himself so he couldnt turn off the maenads income. I believe there were some dryads preaching inside as well. He said he was throwing everything he could at the walls, elephants and such, but maenads were repairing it faster anyway.
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Re: Maenads and siege
Why didnt he mind hunt every weenie inside of the castle?
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Re: Maenads and siege
Pangaea has a hard time "out in the field" handling armies. If their balance is being able to party hard in a sieged castle then that might not be bad.
Does the other common Pangaea option, carrion vines, have a like benefit? |
Re: Maenads and siege
Yeah, in Afterthough it was quite amusing, Pangea went AI about halfway in due to being smushed between 3-4 hungry neighbors and the smallish empire (Argatha) that took their capital couldn't manage to break down the castle walls...but nobody ever got around to eating Argatha up. By the end of the game Pangea had one of the larger army graphs in the game despite being effectively eliminated relatively early. I don't know that this is so much a Pangean advantage but more an aggravation once they've already lost.
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Re: Maenads and siege
Yeah I'm not really sure why I stayed in that game so long, but I enjoyed snatching up Pangea's capital.
It's funny, because I had 6 mages ready to spam blade wind and out of all the people sieging Pangea's different fortresses I think I was in the best position to take them. I couldn't start breaking down the walls until I got about 400-500 troops in that territory. I never did manage to knock them down. Jazzepi |
Re: Maenads and siege
So, let me clarify myself.
I have no problem with Pangaea being hard to defeat and such. After all, having besieged enemy's capitol, you cripple him hard enough already. But its rather unfair for Pangaea's enemies - imagine being spawned close to aggressibe Pangaea, defeating it and stalemating for the rest of the game. Pangaea denies you a chance to win, simply by being there. Mind hunt may be not an option if Pangaea was clever enough to hire a lizard shaman (mind hunt isnt as uncounterable as VotD, har har). I really felt for these monkeys. I think these maenads shouldnt spawn inside a besieged castle - they cannot get inside, after all, its besieged. Maybe let the spawned maenads attack the sieging army instead? It would be quite thematical - crazed maenads throwing themselves on these between them and the music that drives them with extasy. |
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