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Slight graphic problem with SE V
After a looong time I thought I'd see if there are any more patches out for SEV, and lo, there are!
So, with the most excellent Balance Mod and FQM available, I decided to buy SEV. Mostly because I wanted to try making my own mod. http://forum.shrapnelgames.com/images/smilies/wink.gif However, there is a slight problem with SEV on my system. When selecting either D3D HAL or D3D T&L HAL in the setup, I don't see any of the text in the tooltips and message boxes, I do get, however, occasional full-screen flashes of white. Only setting display to RGB Emulation clears this problem. This is with SE:V patched to 1.44 (non Steam). Here's the machine info from dxdiag, I hope it helps: ------------------ System Information ------------------ Time of this report: 8/14/2007, 18:48:10 Machine name: WOLF Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_rtm.061101-2205) Language: German (Regional Setting: German) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 02/07/07 15:12:37 Ver: 08.00.12 Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz Memory: 2046MB RAM Page File: 1076MB used, 3236MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6000.16386 32bit Unicode --------------- Display Devices --------------- Card name: ATI Radeon HD 2900 XT Manufacturer: ATI Technologies Inc. Chip type: ATI Radeon Graphics Processor (0x9400) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9400&SUBSYS_31421002 &REV_00 Display Memory: 1275 MB Dedicated Memory: 508 MB Shared Memory: 766 MB Current Mode: 1280 x 1024 (32 bit) (75Hz) Monitor: PnP-Monitor (Standard) Driver Name: atiumdag.dll,atiumdva.dat,atitmmxx.dll Driver Version: 7.14.0010.0503 (English) DDI Version: 9Ex Driver Attributes: Final Retail Driver Date/Size: 6/13/2007 21:07:06, 2861056 bytes WHQL Logo'd: Yes UPDATE: Since RGB runs with approximately 2 FPS, I tried D3D HAL again. Seems like whenever a tooltip or right-click popup menu opens, the other controls (menu, map, buttons...) disappear. So I get either the interface OR the popup menu. |
Re: Slight graphic problem with SE V
Try setting video memory to SAFE.
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Re: Slight graphic problem with SE V
Tried that, makes no difference. I also updated to Catalyst 7.8, which was released yesterday, still the same problem.
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Re: Slight graphic problem with SE V
If you run the game in windowed mode, the white flashes will go away... I've been getting this with my nvidia 7300 go card lately, also on Vista.
Make sure to send a report to Malfador directly so he will hopefully go and fix it (again), to se5 at malfador dot com. |
Re: Slight graphic problem with SE V
Thanks, I will send the mail.
Windowed mode indeed got rid of the flashes themselves, but any display of popups still makes everything else go black. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Slight graphic problem with SE V
Out of curiosity, can I expect some sort of acknowledgement from Malfador concerning this bug? I sent the mail two days ago.
Because even with popups completely disabled, as soon as there is a scroll list (ship designer, choosing hullsize for example), everything except the entries on the list disappears. As soon as I move the cursor, the background and the list keep flickering, either one is displayed or the other, not both. If it were just the popups, ok, but this is hardly enjoyable at the moment. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Slight graphic problem with SE V
It's hard to say whether or not he'll respond, sometimes he does sometimes he doesn't http://forum.shrapnelgames.com/image...ies/tongue.gif
Rest assured, he reads the messages even if he doesn't always respond. |
Re: Slight graphic problem with SE V
Several patches later and the game is still unplayable for me because of this... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Slight graphic problem with SE V
On a somewhat related note I am noticing that SEV takes up 90-100% of the CPU. I don't know if this is normal, I would expect not. Is there some way to stop it?. I suspect the game crashes at time when I try things. I haven't done anything like change quality or similar.
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Re: Slight graphic problem with SE V
DirectX stuff will suck up everything it can just to display an unchanging menu at 99 frames per second.
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