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-   -   Slight graphic problem with SE V (http://forum.shrapnelgames.com/showthread.php?t=35750)

reverend August 14th, 2007 01:54 PM

Slight graphic problem with SE V
 
After a looong time I thought I'd see if there are any more patches out for SEV, and lo, there are!

So, with the most excellent Balance Mod and FQM available, I decided to buy SEV. Mostly because I wanted to try making my own mod. http://forum.shrapnelgames.com/images/smilies/wink.gif

However, there is a slight problem with SEV on my system. When selecting either D3D HAL or D3D T&L HAL in the setup, I don't see any of the text in the tooltips and message boxes, I do get, however, occasional full-screen flashes of white. Only setting display to RGB Emulation clears this problem.

This is with SE:V patched to 1.44 (non Steam).

Here's the machine info from dxdiag, I hope it helps:



------------------
System Information
------------------
Time of this report: 8/14/2007, 18:48:10
Machine name: WOLF
Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_rtm.061101-2205)
Language: German (Regional Setting: German)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 02/07/07 15:12:37 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz
Memory: 2046MB RAM
Page File: 1076MB used, 3236MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode

---------------
Display Devices
---------------
Card name: ATI Radeon HD 2900 XT
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9400)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9400&SUBSYS_31421002 &REV_00
Display Memory: 1275 MB
Dedicated Memory: 508 MB
Shared Memory: 766 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor: PnP-Monitor (Standard)
Driver Name: atiumdag.dll,atiumdva.dat,atitmmxx.dll
Driver Version: 7.14.0010.0503 (English)
DDI Version: 9Ex
Driver Attributes: Final Retail
Driver Date/Size: 6/13/2007 21:07:06, 2861056 bytes
WHQL Logo'd: Yes




UPDATE:

Since RGB runs with approximately 2 FPS, I tried D3D HAL again. Seems like whenever a tooltip or right-click popup menu opens, the other controls (menu, map, buttons...) disappear. So I get either the interface OR the popup menu.

Captain Kwok August 14th, 2007 03:36 PM

Re: Slight graphic problem with SE V
 
Try setting video memory to SAFE.

reverend August 14th, 2007 03:51 PM

Re: Slight graphic problem with SE V
 
Tried that, makes no difference. I also updated to Catalyst 7.8, which was released yesterday, still the same problem.

Fyron August 14th, 2007 05:17 PM

Re: Slight graphic problem with SE V
 
If you run the game in windowed mode, the white flashes will go away... I've been getting this with my nvidia 7300 go card lately, also on Vista.

Make sure to send a report to Malfador directly so he will hopefully go and fix it (again), to se5 at malfador dot com.

reverend August 14th, 2007 05:59 PM

Re: Slight graphic problem with SE V
 
Thanks, I will send the mail.

Windowed mode indeed got rid of the flashes themselves, but any display of popups still makes everything else go black. http://forum.shrapnelgames.com/images/smilies/frown.gif

reverend August 16th, 2007 08:10 AM

Re: Slight graphic problem with SE V
 
Out of curiosity, can I expect some sort of acknowledgement from Malfador concerning this bug? I sent the mail two days ago.

Because even with popups completely disabled, as soon as there is a scroll list (ship designer, choosing hullsize for example), everything except the entries on the list disappears. As soon as I move the cursor, the background and the list keep flickering, either one is displayed or the other, not both. If it were just the popups, ok, but this is hardly enjoyable at the moment. http://forum.shrapnelgames.com/images/smilies/frown.gif

Renegade 13 August 16th, 2007 08:33 PM

Re: Slight graphic problem with SE V
 
It's hard to say whether or not he'll respond, sometimes he does sometimes he doesn't http://forum.shrapnelgames.com/image...ies/tongue.gif

Rest assured, he reads the messages even if he doesn't always respond.

reverend November 19th, 2007 02:55 PM

Re: Slight graphic problem with SE V
 
Several patches later and the game is still unplayable for me because of this... http://forum.shrapnelgames.com/images/smilies/frown.gif

Randallw November 19th, 2007 09:48 PM

Re: Slight graphic problem with SE V
 
On a somewhat related note I am noticing that SEV takes up 90-100% of the CPU. I don't know if this is normal, I would expect not. Is there some way to stop it?. I suspect the game crashes at time when I try things. I haven't done anything like change quality or similar.

Suicide Junkie November 19th, 2007 09:57 PM

Re: Slight graphic problem with SE V
 
DirectX stuff will suck up everything it can just to display an unchanging menu at 99 frames per second.


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