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-   -   Mod for Dominions 3 Wishlist (http://forum.shrapnelgames.com/showthread.php?t=35756)

weimaar August 15th, 2007 05:10 AM

Mod for Dominions 3 Wishlist
 
Hi guys,

Im not so very versed at modding. Ive got a question for you hardcore modders out there. Is there a mod out there with the following features? Or is it possible to implement the following into a standalone mod?


Possibility to build buildings everywhere. More towers for the castles, a thieves guild, a mages guild, markets, magical academy, fighters guild (for bonuses when officers are recruited at the capital), Army training camp (every year of continouus training, +1 in any trait), jousting arenas, temples of doom, necromancy amplifiers (Yes, from HOMAM 2-3-4)

After building the market:
In markets: Magical items must be able to be BOUGHT for gold (for a high price).

After building the magical academy:

For a higher price (double, triple)- CHOOSE which mage begins with what magical school (if capability exists). See it as a magical academy or something.

Sombre August 15th, 2007 05:49 AM

Re: Mod for Dominions 3 Wishlist
 
You probably /could/ do all that, but not using the modding tools provided with the game. You'd have to get into the code.

weimaar August 15th, 2007 07:02 AM

Re: Mod for Dominions 3 Wishlist
 
Damn. The code isnt out there yet, is it? (i mean, relevant portions of it made avaliable to the public)

Sombre August 15th, 2007 09:45 AM

Re: Mod for Dominions 3 Wishlist
 
I don't think any of the code is public.

weimaar August 15th, 2007 04:51 PM

Re: Mod for Dominions 3 Wishlist
 
Sombre, this means that implementing buildings inside of castles are effectively impossible? I mean, labs and temples are possible to build, why shouldnt one be able construct other building types like academies, universities, army barracks, fletcher, marketplace etc?

I havnt had the time to have a hard look at the game yet, but you say that its impossible without the code?

Kristoffer O August 15th, 2007 04:59 PM

Re: Mod for Dominions 3 Wishlist
 
> I mean, labs and temples are possible to build, why shouldnt one be able construct other building types like academies, universities, army barracks, fletcher, marketplace etc?

Since most nations have existed for several hundred years all of this is already there. A temple to the new god can be built in a conquered province, as can a first class magic laboratory, but marketplaces and forges has been there since long before you came to power http://forum.shrapnelgames.com/images/smilies/happy.gif

Morkilus August 15th, 2007 05:09 PM

Re: Mod for Dominions 3 Wishlist
 
Except for, you know... that one nifty forge.

weimaar August 15th, 2007 05:14 PM

Re: Mod for Dominions 3 Wishlist
 
Kristoffer, by the sound of it, youre not interested in implementing more buildingtypes for increased bonuses and more variability (personal flavor) in dominions 3 now, are you? It would surely require too much balancing work and coding, or?

weimaar August 15th, 2007 05:16 PM

Re: Mod for Dominions 3 Wishlist
 
Or that particular state of the art magical academy where only first rate mages graduate!

Gandalf Parker August 15th, 2007 05:30 PM

Re: Mod for Dominions 3 Wishlist
 
I think he was offering a game-logic answer to your question.

But he might also be not real interested in shaking up the balance with new buildings also.


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