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New Map: Yggdrasil
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In a very liberal interpretation I present you the world-tree.
It has 99 Provinces, 1 of them filled with water. http://freenet-homepage.de/maraxus/ygg.jpg It currently is an (unbalanced) scenario for 11 Early-Aera nations with pre-set starting positions. It does not reach "Dawn of dominions", but I like it nevertheless. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New Map: Yggdrasil
Interesting...
Reminds me of Master of Magic... and gives me some interesting ideas. I hadn't thought this kind of map possible. Any dragons gnawing at the roots of the tree? If I had artistic talent... but I don't. I'd love to fill in all sorts of Norse mythological tidbits. If it's possible to assign a monster to a specific province... it might be interesting to chain up a Fenrir-style pretender to one of the provinces. I forget what that chassis is called, but... Perhaps a beast guarding the entrance to each tier? |
Re: New Map: Yggdrasil
Great map. I love the Tree of Life idea. Thanks.
There have been others in this style. It reminds me of the maps done by Andrew J. Osborn. Check them out about halfway down on this page. http://www.illwinter.com/dom2/maps.html |
Re: New Map: Yggdrasil
Agatha is guarding the Sublevel, Ulm the Midlevel and Tir Na'og the upper realm... at least untill they attack each other. http://forum.shrapnelgames.com/images/smilies/happy.gif
Hm, setting monsters there sounds interesting. Nidhöggr guarding between the lower level and mid level and Mimir, a Giant with massive Astral power between mid and top. And one idea, I really allready thought before: The middle layer (Uthgard) is surrounded by water - but this is no province. One could make it a province and place Jörmungand into it Gandalf: Yes, the Land of Milk and Iron - Underworld - Stygian Abyss. THe big diffrence is, that that map Has every province connecting up/down, while in the tree, you need to go through the bottleneck to chance the layer. This and the fact, that I used Mountains/rivers/a fisure to block pathes makes my map a lot more fractal. In other words: It's just a similar design. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New Map: Yggdrasil
Quote:
I was just replying to Lazy_Perfectionist comment that he didnt think a map like this was possible. I didnt mean to imply that you had redone one of his maps. |
Re: New Map: Yggdrasil
Thanks for pointing that out, both of you.
So... would it be possible for me to convert those maps from dom2 to dom3 WITHOUT owning Dom2? I wouldn't be able to load them up to see what they were originally like. Or would I be possibly missing something important about them without ever playing them in their original medium? If yes, I might devote some time to studying up on conversion, and doing so. If no, I'll probably pass on that. Anyways, Maraxus, for creating this map, you've earned a 'Norse point'(tm). Redeemable with your local 'Norse fan'(tm), Lazy Perfectionist(copyright 1984). Offer not valid in Florida, Massachussets, or where expressly prohibitted by law. Norse points may be redeemed for ???? So, I like seeing this map. Thanks. |
Re: New Map: Yggdrasil
Yes, Dom2 Maps still work for Dominions 3. iirc, the description went somewhat wrong their and they don't use all features (border mountains for example) but the important parts are still good.
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Re: New Map: Yggdrasil
Very nice map. I'll have to have a go on this some time.
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Re: New Map: Yggdrasil
There are some threads someplace around here that talks about converting Dom2 to Dom3. Often you can just download and try them but sometimes it needs to have a small change in the .map text file that comes with it.
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Re: New Map: Yggdrasil
Beautiful map, but you left out atleast 6 worlds http://forum.shrapnelgames.com/images/smilies/wink.gif
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