.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Item Modding (http://forum.shrapnelgames.com/showthread.php?t=35845)

Kostadinov August 22nd, 2007 11:31 AM

Item Modding
 
I'm wondering if its pissible to create a new forgeable item. I would like to create a bow that hits 3 units at the same time .

Edi August 22nd, 2007 12:11 PM

Re: Item Modding
 
Unfortunately, creating completely new items is not possible at the moment. After the next patch, you should be able to modify an existing weapon type for one of the bows to give it an area effect attack (because the #aoe command will be fixed), then mod one of the existing bows to use whatever paths you wanted to give it for forging.

It will replace the item you chose, making it unavailable in the modded game, but it's possible to do it that way.

Maraxus August 22nd, 2007 12:36 PM

Re: Item Modding
 
I tried to modify an non-existent item by number (Afaik, currently only the IDs up to 314 are used).
Well, it first seamed to have no effect and later made the game crash.
But maybe you could add a few (like: a hundred. http://forum.shrapnelgames.com/images/smilies/wink.gif)items there that are just placeholders for the modders to modify.


All times are GMT -4. The time now is 12:40 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.