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Weak pretenders game
This game will be PBEM over llamaserver, maybe starting Tuesday of next week. I'll get a wraparound map from gandalf or use his scripting instructions to make one of my own.
The rule is - you will be randomly assigned a pretender designed by someone else http://forum.shrapnelgames.com/images/smilies/happy.gif. Game will be late era, with standard rules (unless anyone has a good reason why not.) These are the design rules: * Pretenders must be mobile and awake. * Their domstr must be at least 5, and cannot be more than 6 points greater than base domstr. * Their net scales (excluding temperature) cannot be negative. * You cannot take both turmoil and misfortune. * You must have the correct temperature for the nation in question. * You cannot take a pretender with blood for a nation with no blood on their national recruitable mages. * The number of new paths you are allowed to add are restricted by the new path cost of the pretender: - 10 - as many new paths as you want. - 20 - 4 new paths - 30 - 3 new paths - 40 - 2 new paths - 50+ - 1 new path * Special rules for LA Ermor: Nevermind, * IMPORTANT ONE I FORGOT: If you have unspent points left over, the player who gets the pretender can spend them if they wish. So spend all your points. * Rules may be extended if I think you're too clever http://forum.shrapnelgames.com/images/smilies/happy.gif. Submitted so far: * DrPraetorious, LA Marignon - Freak Lord, domstr 5, 3 fortune, 3 order, 2 sloth, 3 death, 1 drain, 7F1B. * Zaramis, LA Man - Master Druid, domstr 7, 3 order, 3 sloth, 3 death, 1 luck, 2 magic, 7N. * Starshine_Monarch, LA Pangaea - Crone, domstr 7, 2 turmoil, 2 productivity, 3 death, 3 magic, F2A3W3E3S2D1. * BigDisAwesome, LA Mictlan - Freak Lord, domstr 7, 3 productivity, 1 heat, 3 death, 3 misfortune, 3 magic, 2F2A3W2S3N3B. Just post the description here. You can feel free to revise it and make it worse as more suggestions poor in http://forum.shrapnelgames.com/images/smilies/happy.gif. The Nation/Pretender combo that you design will be randomly assigned to one of the players - you will never get your own design. Since it's PBEM, there will be no passwords set, I'll actually make and send in the pretender files and then change the e-mail addresses in the server config after the pretenders are loaded. The goal, of course, is to make the weakest pretender possible, since one of your opponents will be using it. There will be extra props for the designer of the pretender who is crushed most completely. Enjoy! |
Re: Weak pretenders game
HAHAHAHHAHA
THIS LOOKS AWESOME DR. P! Definately count me in. Should I pick a nation and make a design for it? |
Re: Weak pretenders game
Great idea, Dr.P.
I was thinking of this same idea awhile ago after I was assigned a pretender made by someone else in the Justified Aggression game. The restrictions are good, as you could really make some brutal pretender desgins without them. Looks like great fun. I'd like to join this one, but I'm already in 4 games and I think that's enough for now. |
Re: Weak pretenders game
This is interesting...
Question though... Pretender is random, is nation as well? EDIT: DOH! I used logic + reading, disregard above question. Of course it is. |
Re: Weak pretenders game
* Nation: Man, Tower of Chelm
* God: Master Druid * Magic Paths: Nature 7 * Scales: Order 3, Sloth 3, Death 3, Luck 1, Magic 2 * Dominion strength: 7 |
Re: Weak pretenders game
so,death 3, misfortune 3 would be a valid combo? Yech.
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Re: Weak pretenders game
What size map do you want? Since Im messing with those scripts I can shift to working in the number you have in mind
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Re: Weak pretenders game
25 provinces/player, with water provinces equal to:
(water players * 0.75) / (land players + water players * 0.75) Can we do that? Obviously that's approximate http://forum.shrapnelgames.com/images/smilies/happy.gif. Yes, death 3, misfortune 3, productivity 3, magic 3 would be a valid combo. In fact, I think that'd probably be a more servere penalty than what I suggested for LA Marignon...... although giving a heavy infantry position prod-3 seems so generous. Hmm.... |
Re: Weak pretenders game
So.. am I trying to create as weak as possible a pretender within that ruleset or a pretender as strong as possible within that ruleset?
Stupid question, but... I felt I had to ask it. It decides whether I give Atlantis a father of winter with fire magic. I noticed in the rules that you didn't require us to use up all the points we could... Are we avoiding physically resilent pretenders or is it merely coincidence that the chassis chosen aren't very durable. |
Re: Weak pretenders game
This game seems incredibly fun. Wish I had the time to spare...
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