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[BUG] resource production calculation
1 Attachment(s)
See attachment please.
I think resource production is calculated incorrectly. I would like somebody to confirm this before sending to Malfador. |
Re: [BUG] resource production calculation *DELETED*
Post deleted by BBegemott
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Re: [BUG] resource production calculation
None of your attachments seem to work, though.
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Re: [BUG] resource production calculation
Reuploaded, should work now
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Re: [BUG] resource production calculation
Even in SE4, the bonuses didn't all add linearly. Bonuses of one type add linearly (like a culture bonus and a racial trait bonus (and a characteristic in SE4)), but the different types stack multiplicatively.
Its more like: 21000 * (value) * (happiness) * (population) * (racial trait) 21000 * 1.24 * 1.1 * 1.5 * 0.95 = 40817.7 I can't explain why the number is ~500 less though. Weird intermediate rounding? Improperly calculated -5% from the trait? |
Re: [BUG] resource production calculation
The planet value is directly multiplicated with the production: 21000 x 1.24 = 26040.
Then all modifiers are added together +10%, +50%, -5% which gives +55%. 26040 x 1.55 = 40362 |
Re: [BUG] resource production calculation
I see it now. It is not a bug then http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: [BUG] resource production calculation
Then things like Robotoids and Mineral Scanners multiply their effects as well.
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Re: [BUG] resource production calculation
Fyron was wrong!
...And no 'Imperator'? |
Re: [BUG] resource production calculation
I did mention that there are some groups of bonuses that add together, then the sum is put in the multiplicative formula... I just wasn't sure which ones off the top of my head. This is the SE4 version, but its probably the same for SE5...
Total Facility Output = (total facility production)*(planet value)*(population modifier + happiness modifier + racial characteristics)*(planet bonus facility)*(system bonus facility) |
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