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MA Man
Does anyone have any advice on how to play MA Man? With such low magic diversity it definitely feels like they need a rainbow pretender. Especially one that can forge air helms.
I was curious on other people's thoughts on scales, and unit use. I have a lot of trouble expanding consistently in the early game with them. Jazzepi |
Re: MA Man
Yes, make sure you have A4, don't rely on MA Caelum to trade you one, especially when I have played MA Man twice and been caught out with that one myself. http://forum.shrapnelgames.com/images/smilies/wink.gif
As a alternative you can put at least S4 on your pretender then you can forge starhine skullcap--->ring of sorcery--->ring of wizardry. This is more versatile, as it will boost other magic paths as well. You could even turn it into a bless with S9. The twist of fate + MR bonus is a good bless. Also S9 opens up spells like arcane nexus etc... S9 with a fountain if available to Man, is very cheap in design points. |
Re: MA Man
I was thinking of making a great sage with these scales. Tell me what you think.
Dom 4 or 5 (I can't remember) F3 A4 W3 E3 S4 D3 N3 Order 3 Prod 3 Cold 1 Death 2 Misfortune 3 Magic 1 |
Re: MA Man
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Jazzepi |
Re: MA Man
Bards. Do not forget bards. Very hard to catch, and shut down capital and income lands in one-two turns.
And "Never play without Air magic level four" is words to live by. |
Re: MA Man
>And "Never play without Air magic level four" is words to >live by.
ARE words to live by http://forum.shrapnelgames.com/image...ies/tongue.gif Jazzepi |
Re: MA Man
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Use a pretender design thats good for you, which you will enjoy playing. Like I said I played MA Man twice and well I had good games both times, ultimately I lost with one and the other resulted in a draw. Your pretender is excellent for site searching and the mid to late game. I personally hate taking death scale, I only take death scale on the Ashen Empire or suchlike. |
Re: MA Man
Actually, I forgot about the crone's old age problem. Do you recruit a lot of them? They seem like good combat mages, if they weren't so... fragile, and extremely expensive.
I could do... Order 3 Prod 2 Cold 2 Death 0 Misfortune 3 Magic 1 Jazzepi |
Re: MA Man
The main thing I was looking for is a good analysis of the units. I can't really figure out which ones I should be building to expand with early. The knights are very nice, but too expensive to build early, and a lot of the meele feel underwhelming for their expense. I was messing around with the spearmen who are furtherest to the left in the production que.
Jazzepi |
Re: MA Man
Longbowmen?
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