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Vine/Ivy critters: malformed stats?
Vine Men, Vine Ogres, and Ivy Kings have 0 precision. That's okay, since they don't have a head slot either- no eyes! But if they don't have eyes or other normal vision-type activities, they should count as "blind", shouldn't they?
As they stand, they seem quite inconsistent. They should either have a non-zero precision (if they use something like normal vision/eyes), or the "blind" attribute (if they don't). IMO, the latter option seems more sensible and appropriate. I'd call this a bug, but it's not a code error, just a slightly mismade line of summons http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Vine/Ivy critters: malformed stats?
I never noticed that. I would have to agree that they should be immune to blindness, since apparently thay have no eyes.
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Re: Vine/Ivy critters: malformed stats?
That's basically a statfix issue, so I'll add it.
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Re: Vine/Ivy critters: malformed stats?
Speaking of vinemen, etc. I've noticed that the druid ability to summon extra vine critters doesn't stack with the magic items that duplicate the ability.
Either it should, or it should be made clear that it doesn't. |
Re: Vine/Ivy critters: malformed stats?
Do druids have that ability. I thought it was animalists.
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Re: Vine/Ivy critters: malformed stats?
HoneyBadger is probably talking about the Master Druid pretenders ability to do so. If that is broken it should be fixed... but the truth of the matter is that if your pretender is sitting around summoning Vine Ogres then your empire is in a pretty sorry state http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Vine/Ivy critters: malformed stats?
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Re: Vine/Ivy critters: malformed stats?
I tend to agree about the vine ogres, although if you can summon an exponential amount of them early enough in the game, it won't hurt anything.
Personally, I'd rather get extra Dark Vines. |
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