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-   -   Map: Antilarium (http://forum.shrapnelgames.com/showthread.php?t=35924)

Psientist August 29th, 2007 07:49 PM

Antilarium
 
Here's my first complete map project. Description and screenshot follows. The most recent version is available at http://www.shrapnelcommunity.com/thr...?Number=617462 , but hunt through the forums for an alternate version with the original graphics if you are interested.


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#dom2title Antilarium, the Wells of Power
#imagefile Antilarium.tga
#domversion 175
#defaultmapzoom 1.00
#description "217 provinces, including 32 water. Starting locations are established for 12 nations, 3 of which are underwater. Nearly all water provinces are contiguous, and can reach all parts of the map. Landmasses are separated, mountainous, with many interconnections. Magic is plentiful. Game victory is acheived by controlling 8 of the 16 special victory sites. Two of the 16 sites are underwater, and count double toward victory. Each victory site is marked on the map by an embedded sword.

Sixteen provinces contain the fabled Wells of Power. Guarded by heroes and armies of legendary might, it is said that the first Pretender which can control 8 of these Wells can recreate the world unto their own desires. While these Wells all are surrounded by an unusual wealth of magic sites, their defenders will not be defeated without tremendous force of arms and magic.

This map was generated randomly by, and subsequently touched up using Photoshop CS2. It is based loosely upon some old AD&D campaigns.

Author: Psientist
Version: 1.01
Revised - 6/1/2008

Psientist August 29th, 2007 07:50 PM

Re: New Map: Antilarium
 
1 Attachment(s)
Screenshot:
http://www.shrapnelcommunity.com/thr...Antilarium.gif

Morkilus August 30th, 2007 12:19 AM

Re: New Map: Antilarium
 
I like the watercolor look!

Sombre August 30th, 2007 12:54 AM

Re: New Map: Antilarium
 
Shame it isn't wrappable as is.

The water provinces are perhaps a wee bit too big to me, but apart from that it looks great.

llamabeast August 30th, 2007 05:48 AM

Re: New Map: Antilarium
 
Wow, nice look! So you did that all within Photoshop? That's amazing.

The only negative thing I could say about it would be that the mountains look a bit odd being transparent.

DigitalSin August 30th, 2007 05:56 AM

Re: New Map: Antilarium
 
Great water-colour effect dude. Sounds like a great map.

PashaDawg August 30th, 2007 09:14 AM

Re: New Map: Antilarium
 
Cool map! Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif I look forward to playing on it.

My three cents: I agree that the ghost mountains are a bit funky to the eye. Also, I wish that it was higher resolution so that it still was so pretty when one zoomed in.

Gandalf Parker August 30th, 2007 01:32 PM

Re: New Map: Antilarium
 
Pros and Cons. High resolution means longer downloads, and longer load times within the game. Sometimes even crashes on scrolling.

Not that it affects me personally but Ive had complaints when Ive made maps that work for myself but were too much for other peoples machines.

PashaDawg August 30th, 2007 06:54 PM

Re: New Map: Antilarium
 
That's a good point, but you can get pretty darn close up on Glory of the Gods. Is that map too big for many people's machines?

Tichy August 30th, 2007 07:44 PM

Re: New Map: Antilarium
 
I've started two games on this map, Late Age, with 11 random AIs on impossible. It's been fun, but there are some oddities:

Both times four or five nations went dominion-kill on the first turn. I'm not sure if this is a problem, or if I started with too many opponents.

I continued playing the second game I started. It's a lively game and no one else has vanished, but some of the special indy provinces have serious starvation problems. For example, the Ulm-based one on the north of the map disintegrated over the course of several turns.


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