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-   -   NEVER over-employ allegiance subverters! (http://forum.shrapnelgames.com/showthread.php?t=3597)

CW July 8th, 2001 09:11 AM

NEVER over-employ allegiance subverters!
 
A rather amazing event happened in my current game... seems like the Cue Cappa's "strategy" (if that can be called as such...) of fitting allegiance subverters on every combat ship they have backfired on themselves!

This battle took place at one of the warp points in a border system next to the Cue Cappa. I had a single Close Combat CA 1 class cruiser with a large mount subverter on board defending this warp point, and 4 Cue Cappa cruisers jumped in. What happened next was a "subverter chain-reaction", my ship took over one of the enemy cruisers, that ship in turn took over another, then the third, then the forth. My ship managed to bag 4 enemy ships with ONE shot! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Lesson learned: Never put too many subverter-armed ships in a fleet if I don't have master computers!

CW

[This message has been edited by CW (edited 08 July 2001).]

Baal July 8th, 2001 05:12 PM

Re: NEVER over-employ allegiance subverters!
 
Ha ha (Nelson Munse from simpsons). I love it when that happens. Did you use Tactical Strategic? Sadly MM changed that in recent patches. Now when you Capture/Subvert an enemy ship it takes 10x (?) longer or 10 (?) turns to reload all its weapons. So no more Subverter chain reactions anymore. Sad really, those where a lot of fun to watch.

Marty Ward July 8th, 2001 06:59 PM

Re: NEVER over-employ allegiance subverters!
 
I've done what you describe. First shot was with allegience subverter then a chain reaction. The Cue never even got a turn. Captured 6 DN's that way. There can be a problem if you miss just once though, you won't be able to fire those caputred Subverters for 10 turns. I've actually seen the same ship change side a few times during a fight.

PvK July 9th, 2001 07:49 AM

Re: NEVER over-employ allegiance subverters!
 
It takes 10 turns, but you can change this in settings.txt, if you really like the chain reaction effect...

For play balance, I think 10 is good, though.

PvK

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baal:
Ha ha (Nelson Munse from simpsons). I love it when that happens. Did you use Tactical Strategic? Sadly MM changed that in recent patches. Now when you Capture/Subvert an enemy ship it takes 10x (?) longer or 10 (?) turns to reload all its weapons. So no more Subverter chain reactions anymore. Sad really, those where a lot of fun to watch.<HR></BLOCKQUOTE>



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