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-   -   Dome spells (http://forum.shrapnelgames.com/showthread.php?t=35974)

Rytek September 5th, 2007 04:07 AM

Dome spells
 
Do the various dome spells stop the mages who are inside the dome from summoning? For instance, If I have a dome of air up and a mage in the province tries to summon vine ogres, will the dome of air roll to prevent the summons?

atul September 5th, 2007 04:13 AM

Re: Dome spells
 
No, you can summon all right. They stop only incoming spells, and not even all of them. At least according to my experience Astral Window doesn't care about domes.

calmon September 5th, 2007 04:14 AM

Re: Dome spells
 
The normal summons still work. But any target summon spell like call of the wild can be prevented by the dome.

Sir_Dr_D September 5th, 2007 10:46 AM

Re: Dome spells
 
What about teleportation spells. Can an enemey teleport into a dome?

Lazy_Perfectionist September 5th, 2007 10:52 AM

Re: Dome spells
 
Heh heh... just let Pythium try to Cloud Trapeze in. That happened in one of my games (Dome of Flaming Death), and I fried 10/11 mages.

NTJedi September 5th, 2007 11:34 AM

Re: Dome spells
 
Quote:

Sir_Dr_D said:
What about teleportation spells. Can an enemey teleport into a dome?

Allies or enemies will have problems trying to teleport into any province with domes.

Baalz September 5th, 2007 01:07 PM

Re: Dome spells
 
Is the order that the domes effect castings random, or deterministic? Ideally I'd like for spells to go through my dome of flaming death before hitting my dome of arcane warding....

Evil Dave September 5th, 2007 06:23 PM

Re: Dome spells
 
Search the Dom2 forum. IIRC, in one thread the Devs said that domes are triggered in the order cast.

Johan K September 5th, 2007 07:16 PM

Re: Dome spells
 
The domes are triggered in a good order. So what Baalz wants will happen.

Valandil September 5th, 2007 07:53 PM

Re: Dome spells
 
Does anyone know the precise order?


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