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SE:V History v1.53
The latest beta changelog. No word on when the next patch might be out.
Lots of good stuff in this one! --- Version 1.53: 1. Fixed - Panels would show after a different data files error message. 2. Fixed - The Settings.txt checksum does not include the fields: Allow Music - Support Multithreaded Maximum Number Of Systems Minimum Number Of Systems Small Quadrant - Maximum Number Of Systems Large Quadrant Main System Display Icon Move Speed Points Per Second Low - List Header Section Color Number of Quick Start Styles - Quick Start Style # Number of Title Songs - Finale Song # Filename Default Empire Option Sort Components By Name - Default Empire Option Sort Mounts By Name 3. Added - Fields "Windowed Width" and "Windowed Height" to HUDSettings.txt. These control the width and height of the main window when running the game windowed. 4. Fixed - Added a few more data files to the checksum test. 5. Fixed - Wormhole, Tractor, and Repulser beams cannot move Planets. 6. Added - Script function "Sys_Get_Empire_Fleet_Leader". 7. Added - Script function "Sys_Get_Empire_Fleet_Task_Force_Leader". 8. Added - Script function "Sys_Set_Empire_Fleet_Leader". 9. Added - Script function "Sys_Set_Empire_Fleet_Task_Force_Leader". 10. Added - Script function "Sys_Get_Construction_Queue_Ability_Facility_Count ". 11. Added - Script function "Sys_Get_Construction_Queue_Specific_Facility_Coun t". 12. Added - Script function "Sys_Get_System_Queues_Ability_Facility_Count" . 13. Added - Script function "Sys_Get_System_Queues_Specific_Facility_Count ". 14. Added - Script function "Sys_Get_Space_Object_Task_Force". 15. Added - Script function "Sys_Get_Space_Object_Task_Force_Role". 17. Fixed - The Movement Replay Log would show day zero during replay. 18. Fixed - The Movement Replay Log will now play at a rate of about 1 day per second. 19. Added - "Movement Replay Rate" to the game options to control the delay between days. 20. Added - "Movement Replay Icon Movement Speed" to control the "System Icon Movement Speed" during a movement replay. 21. Fixed - The Facility Total cargo space on the Construction Queues window was wrong for ships with construction queues. 22. Added - "Queued Cargo Space Used" to the Construction Queues window as a custom layout column. This column displays the amount of cargo space taken up by cargo items in the queue. 23. Added - "Remaining Cargo Space" to the Construction Queues window as a custom layout column. This column displays the total amount of cargo space minus the amount used on the planet and the amount in its queue. 24. Added - "Queued Facility Space Used" to the Construction Queues window as a custom layout column. This column displays the amount of facility space taken up by cargo items in the queue. 25. Added - "Remaining Facility Space" to the Construction Queues window as a custom layout column. This column displays the total amount of facility space minus the amount used on the planet and the amount in its queue. 26. Fixed - The Log window was not highlighting the solar system for the event the mouse was over. 27. Fixed - After changing orders in the View Ordesr window, the movement lines were not updated. 28. Fixed - After renaming a vehicle, the Ship List was not updated. 29. Fixed - A Timed event would display the first message twice on the same date. 30. Fixed - Text fix for timed events. 31. Added - Put "Retreat When All Weapons Damaged" back in strategies. 32. Added - "Do Not Leave Sector Until Defeated" to strategy retreat settings. This option indicates that when a vehicle retreats, it should not leave the sector (the combat map) as long as we have ships with weapons still on our side in combat. 33. Fixed - "Retreat Settings" was missing from the Strategy Report. |
Re: SE:V History v1.53
"32. Added - "Do Not Leave Sector Until Defeated" to strategy retreat settings. This option indicates that
when a vehicle retreats, it should not leave the sector (the combat map) as long as we have ships with weapons still on our side in combat. " Wohoo! Finally an end to supply ships getting separated from the main fleet or impaling themselves on enemy weapons. |
Re: SE:V History v1.53
Holy Crap! This is the best patch for modders yet! Look at all those new functions!
Now if he'd just give some love to the component enhancement ability parser... many of the abiltiies that work for components don't seem to have any effect on component enhancements. In any case, I'm gonne be a VERY happy camper with this next patch! |
Re: SE:V History v1.53
Looks like I might have to get serious about playing SE V again.
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Re: SE:V History v1.53
Yes Atrocities, give SE V a new chance!
When I compare the game at its release and the prsent status it is a huge difference. And I really enjoy it now! |
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