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-   -   Most Usefull Research Path... (http://forum.shrapnelgames.com/showthread.php?t=36105)

Atreidi September 17th, 2007 12:04 AM

Most Usefull Research Path...
 
I was just wondering what people's research preferences were. I know that the best research path depends on what civilization you choose or what your strategy is but lets think of it as universal Usefulness...

void September 17th, 2007 12:56 AM

Re: Most Usefull Research Path...
 
why, if ONLY ONE of them I would of course research blood...

Sir_Dr_D September 17th, 2007 01:18 AM

Re: Most Usefull Research Path...
 
This question so much depends on the nation you are playing. If you are Man, Evocation can be usefull, but it Evocation won't help you as much if you playing as Pangaea.

Also Construction by itself is useless, but you almost always need so you can cast spells in the other research paths.

quantum_mechani September 17th, 2007 01:31 AM

Re: Most Usefull Research Path...
 
Quote:

Sir_Dr_D said:
Also Construction by itself is useless,

Far from it, there all kinds of things to with construction, though it works much better with a good chassis to put equipment on.

Construction has summons, good globals, can approximate some evocation through items, can equip SCs, and especially with unique magic items can fill many other gaps. It's true that it is better for some paths than others, but less so than almost any other school.

Sir_Dr_D September 17th, 2007 01:36 AM

Re: Most Usefull Research Path...
 
I forgot about the summons and the globals. You could create golems from the construction path and equip it with items, to make SC's. Plus you can cast forge of the ancients, and mast produce evocation items. Then there is the spell that enhances armor, and weapons of sharpness.
I will vote for that path.

Atreidi September 17th, 2007 01:44 AM

Re: Most Usefull Research Path...
 
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.

quantum_mechani September 17th, 2007 01:46 AM

Re: Most Usefull Research Path...
 
Quote:

Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.

A properly equipped SC can deal with pretty much any summons without equipment. And conjuration lacks much in the way of SC counters.

RamsHead September 17th, 2007 02:00 AM

Re: Most Usefull Research Path...
 
I chose construction because all nations can get something useful out of it.

Folket September 17th, 2007 04:19 AM

Re: Most Usefull Research Path...
 
Construction is invaluable for all nations.

Jazzepi September 17th, 2007 04:22 AM

Re: Most Usefull Research Path...
 
Quote:

quantum_mechani said:
Quote:

Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.

**A properly equipped SC can deal with pretty much any summons without equipment.** And conjuration lacks much in the way of SC counters.

So what you're saying, is that if you give your SC no equipment, they'll be properly equipped? XD

Jazzepi


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