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-   -   No ruins?! (http://forum.shrapnelgames.com/showthread.php?t=3611)

TaeraRepublic July 9th, 2001 11:11 AM

No ruins?!
 
Where are my ruins?!
Since the Last updates, none of my games have ruins on planets.

Whats going on???!!!

------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.


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Ora Planet - Taera Republic - League of Empires

July 9th, 2001 12:25 PM

Re: No ruins?!
 
Somebody said in another thread that if you generate map in the quadrant section of game setup then you get no ruins. So do not do that, let the game just generate the map when you start game after you add all the players. Maybe it was to keep players from looking at the warp point connections of maps before starting game. It makes some sense to put a penalty on generate map, and removing ruins was easy.

TaeraRepublic July 18th, 2001 08:02 AM

Re: No ruins?!
 
Hey ppl, sorry for bringing up this topic from the bottom, but when i generate the map, what if i do not want the standatd mid-life? IF i choose some kind of map, other that Mid Life, will it generate it, and not something else?

------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.


E-Mail -
Ora Planet - Taera Republic - League of Empires

CW July 18th, 2001 08:12 AM

Re: No ruins?!
 
Do you guys really use those ruin techs? I never found those one-shot massive shield depleters and engine killers desirable... simply because they fire only one shot!

On the topic of weapons, I found those heavy mount shield depleters a bargain! My Gunnery DNs can beat any AI DNs one-on-one every time simply thanks to the SD, even if I let the AI shoot first.

Sinapus July 18th, 2001 06:19 PM

Re: No ruins?!
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CW:
Do you guys really use those ruin techs? I never found those one-shot massive shield depleters and engine killers desirable... simply because they fire only one shot!
<HR></BLOCKQUOTE>

I've modded the massive planetary shield generator so that it generates phase shields and has three extra levels. Basically, you get stronger shields at shield lvl 4, 7 and 10.

(Was going to make it each shield level, but the expense of the facility made me reconsider. Upgrading it each shield level would be painful.)


Suicide Junkie July 18th, 2001 06:39 PM

Re: No ruins?!
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I've modded the massive planetary shield generator so that it generates phase shields and has three extra levels. Basically, you get stronger shields at shield lvl 4, 7 and 10.<HR></BLOCKQUOTE>
Hey! Mee too! I left the early planetary shields as standard though.

It is too bad that my planetary armor facility dosen't work though http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
And neither do my planetary shield regenerators http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

As for the massive weapons, they are very good to use on LCs that plan to take on a Baseship.
Two MSDs could wipe out the defenses of the BS, and a third LC could tear apart the internals.
The 30 turn reload dosen't matter in this case, since your ships aren't designed to survive very long, and just need all their damage to hit in one burst before they die.

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Nitram Draw July 19th, 2001 01:44 AM

Re: No ruins?!
 
Yes, it will generate the type you choose.

CW July 19th, 2001 04:04 AM

Re: No ruins?!
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The 30 turn reload dosen't matter in this case, since your ships aren't designed to survive very long, and just need all their damage to hit in one burst before they die.<HR></BLOCKQUOTE>

Isn't it much cheaper to build a bigger ship that acutally SURVIVES the fight??!?

Suicide Junkie July 19th, 2001 04:15 AM

Re: No ruins?!
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Isn't it much cheaper to build a bigger ship that acutally SURVIVES the fight??!?<HR></BLOCKQUOTE>Not nessesarily.
If you had 3 FGs that could take down a BB, by using the massive shield depleter and ramming warheads, it would be worth it.

------------------
The latest info onPirates & Nomads (forum thread).
-&lt;Download V2.0&gt;-
-&lt;Download V1.6&gt;-
-&lt;Download compatible EMPs for P&N v1.6&gt;-
-&lt;SJs latest AI Patcher&gt;-
Visit My Homepage

TaeraRepublic July 19th, 2001 06:49 PM

Re: No ruins?!
 
Those weapons can be useful, when used right.
Make a fleet, put two-three ships with this one and the "strongest" ship at top of the targetting. Ths strongest ship will have nice surprise http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.


E-Mail -
Ora Planet - Taera Republic - League of Empires


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