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Adding new components...
I need a quick refresher to remind me what is needed to add a new component to a Mod.
I know it has something to do with Family numbers or such, but can't recall exactly what is needed at the moment. Anyone care to help me out here? |
Re: Adding new components...
If you want to preserve save game compatibility, add your new component entries to the end of the file. Give each set a unique family number if you don't want them to replace another existing component.
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Re: Adding new components...
Is the "Family Number" the only number I have to make unique?
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Re: Adding new components...
Yes - although even that is not a requirement. The family number just tells the game which components are related to each other for "upgrade" purposes.
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Re: Adding new components...
Thanx, that's what I needed to know
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