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-   -   Adding new components... (http://forum.shrapnelgames.com/showthread.php?t=36120)

Black_Knyght September 18th, 2007 02:13 PM

Adding new components...
 
I need a quick refresher to remind me what is needed to add a new component to a Mod.

I know it has something to do with Family numbers or such, but can't recall exactly what is needed at the moment.

Anyone care to help me out here?

Captain Kwok September 18th, 2007 03:52 PM

Re: Adding new components...
 
If you want to preserve save game compatibility, add your new component entries to the end of the file. Give each set a unique family number if you don't want them to replace another existing component.

Black_Knyght September 18th, 2007 05:22 PM

Re: Adding new components...
 
Is the "Family Number" the only number I have to make unique?

Captain Kwok September 18th, 2007 05:44 PM

Re: Adding new components...
 
Yes - although even that is not a requirement. The family number just tells the game which components are related to each other for "upgrade" purposes.

Black_Knyght September 19th, 2007 04:24 PM

Re: Adding new components...
 
Thanx, that's what I needed to know


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