.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=140)
-   -   Project for long winter evenings... (http://forum.shrapnelgames.com/showthread.php?t=36127)

Marek_Tucan September 19th, 2007 07:12 AM

Project for long winter evenings...
 
Finally found a nice sweet spot of Czechoslovakian border line fortifications where it is possible to capture the entire line on map...
It's the Bratislava-Petrzialka bridgehead, the only fully completed portion of fortified line. More details here:
Tank-Net post

Going to create the map. That would take a long time as it would be 200x160 map but the result would be interesting I believe. River, three bridges to cross and all that...

But at first I'd have to choose some easier portion of the fortified line (and smaller) where would I be able to try out correct in-game placement of both heavy and light pillboxes.

So... No deadline for now. Just to let you know of the idea.

PanzerBob September 20th, 2007 12:25 AM

Re: Project for long winter evenings...
 
Look forward to bashing up against/defending from, these defences. Sounds interesting.

Prosit!

Marek_Tucan September 28th, 2007 06:28 AM

Re: Project for long winter evenings...
 
Progress report:
Danube river - all the way across the map, done
Bratislava - downtown almost done, now closing in for the Castle hill.
You can see it on the attached image - red line marks level of Lev. 1 hill, orange line is Level 2 and bright blue is Level 3. Moving from Panonia lowlands to Carpathia http://forum.shrapnelgames.com/images/smilies/happy.gif
For this map, one height level = 10 meters.

EDIT: Err, forgot to attach the image http://forum.shrapnelgames.com/images/smilies/laugh.gif

http://img229.imageshack.us/img229/6...resswc3.th.png

PatG September 28th, 2007 08:31 AM

Re: Project for long winter evenings...
 
Nice!
Where do the forts go?

Marek_Tucan September 28th, 2007 12:58 PM

Re: Project for long winter evenings...
 
To the left (ie Southern - had to rotate the map to fit to 200x160 window) bank of river, ie there where there is nothing yet http://forum.shrapnelgames.com/images/smilies/wink.gif Have chosen to start with the city at first, as it's the hardest part, what with all the streets and houses.

In final state the map will have three variants:

1938 - only one bridge, old railroad pattern (based on German maps)
1970's/80's - what you see, three bridges, tramway network
2000's - two more bridges, highway

Marek_Tucan September 29th, 2007 11:35 AM

Re: Project for long winter evenings...
 
Update: Finished entire Northern bank of Danube river, complete with Old Town heights (reached to level 14). Now beginning to work on the other bank, ie on Petrzalka bridgehead itself.

Marek_Tucan September 29th, 2007 05:37 PM

Re: Project for long winter evenings...
 
Update 2 (Yup, had nothing better to do today http://forum.shrapnelgames.com/images/smilies/wink.gif But tomorrow I'll be off entire day so it'll balance out)

Waters (ie dead arms of Danube) in Petrzalka set, most of southmost block of big concrete blocks of flats set (will go away on 1938 map), quite a long stretch of both railway and main roads set, large parts of forest planted.

If it wasn't for my inability to count properly repeated few times, I'd have moe, but had to correct river, rework one dead arm for about three times before getting it right (no minor glitches, mistakes were in order of 500 meters so I couldn't overlook them).

PatG September 30th, 2007 11:59 AM

Off topic
 
Is the Winter Harbour natural or artificial? It looks very similar to an ancient Carthaginian trireme base on the coast of Lebanon (could be Libya).

Marek_Tucan September 30th, 2007 04:26 PM

Re: Off topic
 
Artifical, though I don't know how old - probably late 19th/early 20th century. In 1938 it's already there.

Marek_Tucan October 3rd, 2007 06:34 AM

Re: Off topic
 
Another development pic here:

http://img440.imageshack.us/img440/4...ess2gr1.th.png

Covers large part of 1970's-1980's newbuilt blocks of flats.


All times are GMT -4. The time now is 07:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.