.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Bug in #selectsite (http://forum.shrapnelgames.com/showthread.php?t=36181)

EricM September 24th, 2007 04:55 AM

Bug in #selectsite
 
Magic sites only seem to accept the first 5 commands between #selectsite and #end.

e.g.
#selectsite 75
#gems 1 3
#gems 2 5
#gems 3 2
#homemon 1
#homecom 2
#gold 10
#res 4
#end

will not set the gold or resources

-- edit --

I see that the reason for this is that the magic site info screen is only large enough for 5 lines of text. This is not a bug, so could a moderator please remove this post? Thanks.

Edi September 24th, 2007 02:28 PM

Re: Bug in #selectsite
 
It's not a bug even in that sense. Sites can have a maximum of five attributes (gem production, unit recruitment, providing buildings when found, increasing scales etc). That's hardcoded and not going to change. Any additional attributes in a mod section would be ignored, as the first five would be used.

Don't worry about it.


All times are GMT -4. The time now is 12:17 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.