![]() |
Bug in #selectsite
Magic sites only seem to accept the first 5 commands between #selectsite and #end.
e.g. #selectsite 75 #gems 1 3 #gems 2 5 #gems 3 2 #homemon 1 #homecom 2 #gold 10 #res 4 #end will not set the gold or resources -- edit -- I see that the reason for this is that the magic site info screen is only large enough for 5 lines of text. This is not a bug, so could a moderator please remove this post? Thanks. |
Re: Bug in #selectsite
It's not a bug even in that sense. Sites can have a maximum of five attributes (gem production, unit recruitment, providing buildings when found, increasing scales etc). That's hardcoded and not going to change. Any additional attributes in a mod section would be ignored, as the first five would be used.
Don't worry about it. |
All times are GMT -4. The time now is 12:17 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.