![]() |
Best way to force wight-mage conversion?
I've found that the easiest way to make wight mages is to send indie undead against myself while poisoning the whole battelfield.
Needless to say this is a major pain. Anyone come up with an easier way? |
Re: Best way to force wight-mage conversion?
Send your mages to attack independents, instead of letting them cast spells. Use hold, hold, hold, hold, hold, stay. Put them up front.
|
Re: Best way to force wight-mage conversion?
Keep a bog beast next to them in battle?
|
Re: Best way to force wight-mage conversion?
Take a prov in dominion, script the wight-mages-to-be in the front doing nothing, cast phantasmal army/ghost riders /lesser horror on the prov.
Other theoretical options: Have them cast cheap spells at provs with damage domes. Give them cheap breathing items and take them away (assumes a water prov with dominion, and no weird bugs relating to drowning). |
Re: Best way to force wight-mage conversion?
Do NOT drown them. Twice born does not work in that case.
Its on the bug list. |
Re: Best way to force wight-mage conversion?
Can you cast seeking arrow/similar spells on your own provinces? How about assassination spells like earth attack? You wouldn't lose the province with either option (but the mage does have to be alone in it).
You could use fever fetish, but some of the other afflictions might not be cured at death. |
Re: Best way to force wight-mage conversion?
Cast Manifestation where no commanders are, so it comes back and kills you instead...possibly?
|
Re: Best way to force wight-mage conversion?
Anyone care to educate a noob on what wight mage conversion is, and why I'd want to force it. Cast twice born and kill myself? What's changes/improves?
|
Re: Best way to force wight-mage conversion?
Well, you wouldn't always want to force it.
It's not always an improvement, and you lose any special abilities like stealth or regular leadership. Twice Born, yes. Sometimes the wight mage is a better chassis than what you started with. There are several minor factors, but I'll focus on the big three. 1). No fear of old age. 2). Undead means 100% precision during "Darkness" 3). Occasionally (I have no idea how frequently) you'll get an extra point of death magic. 1). Plenty of fear of banishment 2). Undead means you're vulnerable to no resist spells like cleansing water and wither bones. 3). Occasionally, you'll lose a limb or get a crippling wound that renders them useless. Crones lose nothing by becoming a wight, as well as becoming less vulnerable to (poison) assassins. |
Re: Best way to force wight-mage conversion?
Negative-costs 10 d gems. I can almost always find a better use for 10 d gems.
In the Big game, for instance, I have cast twice born zero times on my Marshmasters or any other mages. |
All times are GMT -4. The time now is 05:05 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.