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Bug with HEAT rounds?
I was playing with some of the American Recoilless rifles and noticed that they didn't seem to opfire against armored vehicles. Instead, they opfired like infantry.
I tried editing the OOB and taking away all their HE rounds. This lead to them op-firing HEAT rounds at infantry. In addition, they still didn't seem to opfire against tanks. I then edited the OOB file again to give them 'AP' rounds instead of 'HEAT' rounds, and they opfired against tanks like they were supposed to. So, the quick fix seems to be setting all the weapons that have AP = 222 to have 'AP' rounds instead of 'HEAT' rounds. However, this does not address the problem of opfiring HEAT rounds vs infantry. Will HEAT rounds actually do anything against infantry? Also, I'm not sure that HEAT rounds will be opfired at armor at all. |
Re: Bug with HEAT rounds?
HEAT rounds won't doo much against infantry - but still much more than AP shots http://forum.shrapnelgames.com/images/smilies/wink.gif After all, they contain quite a big charge that goes "bang" - so are and were usedoften against soft targets in situations HEAT was only available type of explosive ammo - be it with modern 120mm smoothbore or with Panzerfaust. M72 LAW was used to a great extent in Vietnam against trenches etc., often fired in volleys just prior the assault. RPG-7 was used extensively in A-stan, and modern HEAT rounds even do have sometimes enhanced fragmentation (M830A1) to improve this effect.
In-game, HEAT against infantry was introduced in the last version and is a great addition IMHO. Rules are IIRC (too lazy to check manual ATM) that unit will fire HEAT at inf if weapon does have HE kill, no HE ammo and more than 4 HEAT ammo left. The 4 EAT are kept in reserve "in case". |
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