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SE:V v1.55 History
Lots of fixes for Alliances in the latest beta. Should be ready for the official patch next week - assuming nothing major is broken. http://forum.shrapnelgames.com/image...ies/tongue.gif
--- Version 1.55: 1. Fixed - The popup help was incorrect for "Toggle AI" on the TCP/IP Host window. 2. Fixed - Increased the communications timeout to 60 seconds on the TCP/IP Player window. 3. Fixed - If you tried to restart a TCP/IP game without exiting the program it would often fail. 4. Fixed - Movement log was not loading correctly. 5. Fixed - Starting positions on the Game Setup window will now only allow you to select a system if it has a physical type of "Normal" and a "Empires Can Start In" of TRUE. 6. Fixed - Planets with memory owners were still showing up as colonizable and empty in the Planets window. 7. Fixed - The Quadrant Map was not showing ownership from sight memory. 8. Fixed - Generated fleet names were incorrect past 10. 9. Fixed - The estimate of another empire should never report 0 races or 0 solar systems unless their dead. 10. Fixed - Statistics and Pending Messages were not getting cleared when saving an empire to file. 11. Fixed - Ships were turning the wrong direction in the Movement Replay. 12. Fixed - Sys_Get_System_Queues_Specific_Facility_Count was not working correctly. 13. Fixed - The scripts functions for stellar manipulation are now working. 14. Fixed - External events causing stellar events are now working correctly. 15. Fixed - Replays of stellar events would sometimes not look correct. 16. Changed - Any planet in SystemTypes.txt which uses "Offset X Ring Y" will be considered a moon and have the same name as the parent planet (Offset X) plus a letter. 17. Fixed - "Planet Maximum Population" ability was not working for facilities. 18. Fixed - "Trade Modifier" ability was not working. 19. Fixed - The Mothball order should execute even if a ship or base has zero movement remaining. 20. Fixed - You should not get multiple messages of taking damage through a warp point for the same group of ships. 21. Fixed - Sometimes early AI troop designs would have no weapons on them. 22. Fixed - Capture Pods were not changing their height over the combat map to close with their target. 23. Fixed - Happiness was considering ships of a fellow alliance member as enemies. 24. Fixed - AI should be communicating with alliances correctly now. 25. Fixed - Proposing a message for an alliance was not working. 26. Added - Script function "Sys_Get_Number_Of_Alliances". 27. Added - Script function "Sys_Empire_Politics_Is_Alliance_Known". 28. Added - Script function "Sys_Empire_Politics_Get_Status_With_Alliance" . 29. Added - Script function "Sys_Empire_Politics_Get_Status_Time_With_Alliance ". 30. Added - Script function "Sys_Empire_Politics_Set_Message_To_Alliance". 31. Added - Script function "Sys_Empire_Politics_Set_Mood_Towards_Alliance ". 32. Added - Script function "Sys_Empire_Politics_Set_Anger_Pct_Towards_Aliance ". 33. Added - Script function "Sys_Empire_Politics_Get_Treaty_Name_Between_Playe r_And_Alliance". 34. Added - Script function "Sys_Empire_Politics_Is_Alliance_Ally". 35. Added - Script function "Sys_Empire_Politics_Is_Alliance_Enemy". 36. Added - Script function "Sys_Empire_Log_Get_Log_Entry_Message_From_Allianc e". 37. Added - Script function "Sys_Empire_Log_Get_Log_Entry_Message_Param_Agains t_Alliance". 38. Added - Script function "Sys_Empire_Log_Get_Log_Entry_Caused_By_Allian ce". 39. Added - Script function "Sys_Empire_Log_Set_Log_Entry_Message_Param_Agains t_Alliance". 40. Added - Script function "Sys_Alliance_Get_Emperor_Title". 41. Added - Script function "Sys_Alliance_Get_Emperor_Name". 42. Added - Script function "Sys_Alliance_Get_Alliance_Name". 43. Added - Script function "Sys_AI_Empire_Stats_Get_Alliance_Score". 44. Added - Script function "Sys_Game_Settings_Get_AI_Difficulty". 45. Added - A view button to proposal and message details in the Alliance Chambers window. 46. Fixed - The message report window for a message from an alliance was not displaying correctly. 47. Added - "Sent To:" and "Reply To:" lines to the Alliance Proposal list. 48. Added - A log message given to empires if they are in an alliance and there are proposals to vote on. |
Re: SE:V v1.55 History
WOW!
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Re: SE:V v1.55 History
Thank you! The game is now nearly complete and good to recommend again to more people! Though the artificial intelligence needs to be improved and given the proper ability to use all the technologies and features.
Maybe now Malfador Machinations will procede on to AI improvement, added features, maybe an expansion, a different next game, and then Space Empires VI! -Wade |
Re: SE:V v1.55 History
A related question:
I recall that one fix, a few months ago, appeared to tweak/fix a bunch of weapons balance issues. I also recall there was an effort to have KwokStock incorporated into the stock game. Is this what happened? Or, more pointedly, are the weapons and other balance issues in stock fixed or are they still a problem? Hoping to get back into SE... Thanks, AMF |
Re: SE:V v1.55 History
The Balance Mod is a separate entity.
MM did make a number of weapon adjustments some time ago. It's better than what existed previously. |
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