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-   -   Relief, Hidden Magic Paths, and Population (http://forum.shrapnelgames.com/showthread.php?t=36284)

PyroStock October 3rd, 2007 01:41 AM

Relief, Hidden Magic Paths, and Population
 
The battle graphics for relief covers the enemy units too. I presume this is just a graphical bug and the enemy troops are not getting relief too, right?

Besides Tartarians, Vastness and units via wish are there any other summons or units that have hidden magic paths with Gift of Reason?

Does a gold/gem/silver mine need a population to get the income or would a 0 population kill off the mine income too? Is there a way to force a population to migrate elsewhere (high unrest?)?

Jazzepi October 3rd, 2007 01:51 AM

Re: Relief, Hidden Magic Paths, and Population
 
You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.

Jazzepi

PyroStock October 3rd, 2007 02:09 AM

Re: Relief, Hidden Magic Paths, and Population
 
Quote:

Jazzepi said:
You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.

Jazzepi

Thanks! I was thinking of being the benevolent god to try to save them via migration and for a higher long term profit, but I do need to experiment with pillaging. http://forum.shrapnelgames.com/images/smilies/evil.gif

sum1lost October 3rd, 2007 02:10 AM

Re: Relief, Hidden Magic Paths, and Population
 
Unrest is capped at pop/ten, for a start. So if you have a population of 110, unrest will be at 11 at most.

Shovah32 October 3rd, 2007 04:14 PM

Re: Relief, Hidden Magic Paths, and Population
 
Hidden magic paths? I believe Davana's(you get 3 for 75 slaves - its a national spell for lanka) get some minor air and blood magic.
That's all I can think of right now but IIRC there are more.

Cor2 October 3rd, 2007 04:22 PM

Re: Relief, Hidden Magic Paths, and Population
 
It seems Relief only works on your own troops, based on my observations. Which is good new b/c it would be worthless otherwise.

Frostmourne27 October 3rd, 2007 09:16 PM

Re: Relief, Hidden Magic Paths, and Population
 
I had heard, although I haven't tried it, that Illithids get astral 1 when GoRed. That was in Dom2. Not sure if it's correct or has been changed.

Edi October 4th, 2007 03:09 AM

Re: Relief, Hidden Magic Paths, and Population
 
They don't.


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