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Relief, Hidden Magic Paths, and Population
The battle graphics for relief covers the enemy units too. I presume this is just a graphical bug and the enemy troops are not getting relief too, right?
Besides Tartarians, Vastness and units via wish are there any other summons or units that have hidden magic paths with Gift of Reason? Does a gold/gem/silver mine need a population to get the income or would a 0 population kill off the mine income too? Is there a way to force a population to migrate elsewhere (high unrest?)? |
Re: Relief, Hidden Magic Paths, and Population
You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.
Jazzepi |
Re: Relief, Hidden Magic Paths, and Population
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Re: Relief, Hidden Magic Paths, and Population
Unrest is capped at pop/ten, for a start. So if you have a population of 110, unrest will be at 11 at most.
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Re: Relief, Hidden Magic Paths, and Population
Hidden magic paths? I believe Davana's(you get 3 for 75 slaves - its a national spell for lanka) get some minor air and blood magic.
That's all I can think of right now but IIRC there are more. |
Re: Relief, Hidden Magic Paths, and Population
It seems Relief only works on your own troops, based on my observations. Which is good new b/c it would be worthless otherwise.
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Re: Relief, Hidden Magic Paths, and Population
I had heard, although I haven't tried it, that Illithids get astral 1 when GoRed. That was in Dom2. Not sure if it's correct or has been changed.
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Re: Relief, Hidden Magic Paths, and Population
They don't.
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