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-   -   PDF Modding Guide and Map Edit Guide (http://forum.shrapnelgames.com/showthread.php?t=36306)

NTJedi October 5th, 2007 03:49 AM

PDF Modding Guide and Map Edit Guide
 

With the patch soon to be released... any chance the PDF guides will be updated??


These PDF files are getting outdated.

Endoperez October 5th, 2007 09:33 AM

Re: PDF Modding Guide and Map Edit Guide
 
How so? I don't remember any commands that are broken that aren't fixed by the patch.

Zylithan October 5th, 2007 11:36 AM

Re: PDF Modding Guide and Map Edit Guide
 
I don't know if they are outdated, but they could be improved. For mapmaking at least, there's no mention of needing white dots, of how to create neighbors, using red lines, etc. Also, more examples would help. This is something that perhaps the community could take on if the devs don't.

Kristoffer O October 5th, 2007 12:07 PM

Re: PDF Modding Guide and Map Edit Guide
 
> This is something that perhaps the community could take on if the devs don't.

That would be appreciated http://forum.shrapnelgames.com/images/smilies/happy.gif

llamabeast October 5th, 2007 12:23 PM

Re: PDF Modding Guide and Map Edit Guide
 
Maybe I'm just lacking the technical knowhow, but I don't believe pdfs can be directly edited. Could you provide the source for the documents KO? Then I'm sure we can update them as a community.

Kristoffer O October 5th, 2007 12:46 PM

Re: PDF Modding Guide and Map Edit Guide
 
Oh! I guess JK has them. I havn't looked at them in ages.

Zylithan October 5th, 2007 12:49 PM

Re: PDF Modding Guide and Map Edit Guide
 
PDFs can be edited, but most people don't have the software. (Adober Distiller?) But I think things like word can change themselves into a PDF (can write PDF, but not edit). So if we could wordify the original PDF, then have a working word doc (and PDF it for pretty release).

I'm up for working on this, but my knowledge right now is very minor. But maybe in a few months..

NTJedi October 5th, 2007 02:03 PM

Re: PDF Modding Guide and Map Edit Guide
 
Quote:

Endoperez said:
How so? I don't remember any commands that are broken that aren't fixed by the patch.

Check the bug thread, there are even red(major) commands which are still broken.

New commands and the new nations should be included within the PDFs. Typos in the old PDFs should be corrected(such as Johtunheim listed in the late age when that slot is actually Jomon). Broken commands should be marked as broken so new gamers don't lose several hours trying to get commands like #startspell working. Reviewing the progress page shows lots of information which can be added into the PDFs.

I'm mainly suggesting the update because new gamers which bought the game and install the patch shouldn't be discouraged or confused after reading outdated PDF guides.

Edi October 5th, 2007 02:09 PM

Re: PDF Modding Guide and Map Edit Guide
 
If the original documents are in any form that can be converted to Open Office without losing formatting, the rest would be easy. Open Office does excellent PDF porting right out of the box, complete with index, table of contents and everything.

I could do some of the stuff, I've got some experience in writing end user documentation for completely software illiterate people, so fixing the existing mapmaking and modding documentation would be fairly easy, especially if done in collaboration with the experts on these forums.

I could probably do the mapedit section on my own, but I would probably need some help on the modding documentation.

Zylithan October 5th, 2007 02:14 PM

Re: PDF Modding Guide and Map Edit Guide
 
yay for Edi. I owe your DB props as it was invaluable in my Eight Gates map. If you captain the map making pdf I'd love to proofread or add tips or whatnot.


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