![]() |
Comet / Destroyed Star
Anyone know what the Comet and Destroyed Star values do in the SectType.txt file? Do they work at all?
|
Re: Comet / Destroyed Star
Destroyed star just seems like a hard-coded cludge for the system of asteroids around a dead star. They always seemed to be treated like normal stars to me.
Comet isn't used, and I suspect isn't implemented in any meaningful fashion. |
Re: Comet / Destroyed Star
Thanks, Fyron. Did you experiment with them at all when you were building FQM? If they do nothing, then they may be useful as dummy values for something more creative.
|
Re: Comet / Destroyed Star
I don't recall doing any experimenting with them, no.
|
All times are GMT -4. The time now is 04:49 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.