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-   -   Bizarre Quest Behavior (http://forum.shrapnelgames.com/showthread.php?t=36503)

Phlagm October 19th, 2007 12:33 PM

Bizarre Quest Behavior
 
Here's the setup:
one fleet is triggered off map and it moves through the systems blowing them up like the kawangi. Once destroyed, a second fleet does the same.

Now the first fleet works great, but when the second fleet leaves the first planet the following happens: It triggers on a variable setting, and a fleetleave setting specific to that fleet. And the PAGE half executes. You get a message about an explosion, only it tells you the wrong system. Then nothing explodes, and that fleet casually wanders to its destination not activating the NOVA PAGE after that.

It won't activate a fleetarrive setting either. It will however work on a fleetdestroy.

All this makes sense that it could be a bug in the game, because none of these issues would've presented themselves during the ravinian quest. You don't care about individual fleet movement or arrival, just ANY fleet.

UPDATE:

Inexplicably, if I change one thing: I set

CONDITION 10
TYPE fleetarrive
PAR0 1 *the fleet in question
PAR1 3 *hope
END CONDITION

to

CONDITION 10
TYPE fleetarrive
PAR0 -1
PAR1 3
END CONDITION

That trigger still won't work, however

CONDITION 9
TYPE fleetleave
PAR0 1
END CONDITION

That one starts working fully.

As it stands, everything in the quest works except for the message about the fleet arriving at Hope. I'll go with that for now.

For those interested, it's in quests corrupted.ini

blargue October 19th, 2007 07:53 PM

Re: Bizarre Quest Behavior
 
Just a thought - could it be because the names on the systems might be changed after they go nova? Can't remember what the game calls them post-nova...

Phlagm October 19th, 2007 09:13 PM

Re: Bizarre Quest Behavior
 
Well that doesn't matter, the * parts aren't in the code, actually. so 3 is STAR 3 which is the glory system, and it never goes nova.


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