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Bizarre Quest Behavior
Here's the setup:
one fleet is triggered off map and it moves through the systems blowing them up like the kawangi. Once destroyed, a second fleet does the same. Now the first fleet works great, but when the second fleet leaves the first planet the following happens: It triggers on a variable setting, and a fleetleave setting specific to that fleet. And the PAGE half executes. You get a message about an explosion, only it tells you the wrong system. Then nothing explodes, and that fleet casually wanders to its destination not activating the NOVA PAGE after that. It won't activate a fleetarrive setting either. It will however work on a fleetdestroy. All this makes sense that it could be a bug in the game, because none of these issues would've presented themselves during the ravinian quest. You don't care about individual fleet movement or arrival, just ANY fleet. UPDATE: Inexplicably, if I change one thing: I set CONDITION 10 TYPE fleetarrive PAR0 1 *the fleet in question PAR1 3 *hope END CONDITION to CONDITION 10 TYPE fleetarrive PAR0 -1 PAR1 3 END CONDITION That trigger still won't work, however CONDITION 9 TYPE fleetleave PAR0 1 END CONDITION That one starts working fully. As it stands, everything in the quest works except for the message about the fleet arriving at Hope. I'll go with that for now. For those interested, it's in quests corrupted.ini |
Re: Bizarre Quest Behavior
Just a thought - could it be because the names on the systems might be changed after they go nova? Can't remember what the game calls them post-nova...
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Re: Bizarre Quest Behavior
Well that doesn't matter, the * parts aren't in the code, actually. so 3 is STAR 3 which is the glory system, and it never goes nova.
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