![]() |
Neutral AI
When the rest of the AI files are placed in one of the neutrals directory, the game doesn't seem to use them (i.e. design creation file). Has anyone else noticed this?
|
Re: Neutral AI
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Urendi Maleldil:
When the rest of the AI files are placed in one of the neutrals directory, the game doesn't seem to use them (i.e. design creation file). Has anyone else noticed this?<HR></BLOCKQUOTE> Um, no. In fact, I've found the Neutral AI is using the files I placed in and named for them quite well. Gave the Neutrals 'Natural Merchants' and 'Advanced Storage Techniques' traits. It's fun. |
Re: Neutral AI
That's wierd 'cause the neutral doesn't seem to be using the Design_Creation file or the Speech file I gave them.
|
Re: Neutral AI
Double check whether you've put all the files in the proper folders, spelled all the file names correctly, and haven't inadvertently added extra spaces in the text files. Those are the three most common sources of this kind of problem.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Neutral AI
That's my problem. I deleted the _AI_ designation on the filenames of each of my new files. AI is working good. Needs tweaking, though.
|
All times are GMT -4. The time now is 04:10 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.