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Missing Wishes
With all of the insane things you can wish for, these should be included: 1. Wings-This would give the unit the fly ability and a map move of 3. This would also allow immobile pretenders to move. 2. Immortality 3. Recuperation 4. Heroic Ability(random). |
Re: Missing Wishes
The first three of those would be very difficult, if not impossible to do, since said abilities are properties of the monster type (ID numbers in the DB) rather than the individual unit (unique identifiers that are not visible). The fourth one could work, since it works like magic paths, which are specific to the individual unit and which is why e.g. mages with randoms retain the random picks from turn to turn.
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Re: Missing Wishes
I think you can already do the 4th one by wishing for experience... which I believe gives you 1000 experience. And this much experience will provide a heroic ability 99.9% of even long lasting SP games. |
Re: Missing Wishes
'The first three of those would be very difficult, if not impossible to do....'
If we can put a man on the moon, then........ |
Re: Missing Wishes
If you're willing to provide the money and resources, why not? But with the current resources, it just won't work. You would need several forms for each unit (basic, with the three abilities separately and also in combinations) and that's not going to happen.
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Re: Missing Wishes
If you wish for power it boosts your stats right?
So you can alter some things which are set to the monster ID type. |
Re: Missing Wishes
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Things tied to monster type ID
Things tied to unique ID
When dealing with wishes and unit boosts, you need to keep a clear distinction between what affects a specific unit and what affects the entire type and how the existing mechanics are tied to that. |
Re: Missing Wishes
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Re: Missing Wishes
You can always pay them to rewrite whole database system so it can include many more things http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Missing Wishes
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