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make all AI\'s allied
Can someone post the text file that would need to be added to a map to make all AI players allied against the human players?
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Re: make all AI\'s allied
Depends on what nation you're playing and what era you're playing... otherwise you'll be allied with the AIs as well.
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Re: make all AI\'s allied
#allies <nbr1> <nbr2>
for each pair that you wish to have allied. Going to be a LONG list of #allies commands in the map file if you want ALL AIs to be friendly among each other. So just start with #allies 1 2 ... #allies 1 <last nation number in era> #allies 2 3 ... #allies 2 <last nation number in era> #allies 3 4 etc. Once you have that, you can copy-paste it to all map files. Just make sure you don't ally nations 23-25 with anyone or things could get VERY interesting (23 is independents and 24 and 25 are special monsters). |
Re: make all AI\'s allied
So there are two factions of special monsters. When do I get to see them fight?
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Re: make all AI\'s allied
Quote:
AIplayers.txt |
Re: make all AI\'s allied
Quote:
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Re: make all AI\'s allied
The problem is that there are gaps in the nation number list and not all nations in a given era are consecutive. E.g. Lanka is 68 and in EA, Eriu is 69 and in MA, Serpent Cult Pythium is 70 and in LA.
Consult the DB for an up to date list and how you need to do them. You are probably going to have to put them manually, unless you want to have everything from all eras allied on a SP map. That last one is easy to automatem just skipping 23, 24 and 25 allying with anything. |
Re: make all AI\'s allied
All in one would be fine since any that are not in that game would be ignored I think.
Except that would be a LOT of lines. But it would be easier to trim it down than to build it up. |
Re: make all AI\'s allied
Um. Copy+paste, and increase the numbers by one each time. How hard could it be?
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Re: make all AI\'s allied
Not hard, but boring. Achieving a boring thing is actually much harder than achieving a hard one.
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