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Fred\'s WW2 Map now imports correctly with SPCAMO!
Get it from Here
I refer to WW2Map of course. I was able to get from this http://home.comcast.net/~mksheppard/.../Beginning.gif to this http://home.comcast.net/~mksheppard/WW2Map/Result.gif By using the latest version of WW2 Map. I'll of course, be writing an article on how to use it. |
Re: Fred\'s WW2 Map now imports correctly with SPCA
This looks very promising!
I also saw that there is a program converting WW2 scenarios to WaW. Is there a way around? There are a huge amount of excellent scenarios in WaW but WW2 is a much better engine so I would convert a lot of them to WW2. Even if you have to fix a few things here and there after the conversion it would be very much worth it! Artur. |
Re: Fred\'s WW2 Map now imports correctly with SPCA
Looks well, would be a great help when doing maps off the real ones, I most certainly am looking forward to your instruction guide http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Fred\'s WW2 Map now imports correctly with SPCA
We would need the color codes of:
-Heights -Terrain types I also succeeded in generating a map by a self-drawn .bmp file! Excellent! Artur. |
Re: Fred\'s WW2 Map now imports correctly with SPCA
Terrain Color Codes are:
RGB: Water: 0,0,120 ----- Swamp: 0,120,0 ------- Level 0 Land: 100,100,100 Level 1 Land: 140,140,140 Level 2 Land: 180,180,180 Level 3 Land: 220,220,220 ---------- RED = Rough GREEN = Trees The rough and trees are placed in a statistical fashion according to the intensity of their color in the RGBtriple for a pixel. The two can be combined. E.g. the greenish yellow areas are (175,185,0) which means that a hex in that area will have a 20% chance of being rough and a 30% chance of having trees. 155 0.00% 160 5.00% 165 10.00% 170 15.00% 175 20.00% 180 25.00% 185 30.00% 190 35.00% 195 40.00% 200 45.00% 205 50.00% 210 55.00% 215 60.00% 220 65.00% 225 70.00% 230 75.00% 235 80.00% 240 85.00% 245 90.00% 250 95.00% 255 100.00% |
Re: Fred\'s WW2 Map now imports correctly with SPCA
Played on with the tool yesterday.
The altitude import works quite well! of course we would need more than just 4 levels. The terrain import on the other hand does not work.I tried the red and green colors. the red showed rough but the SPMBT map editor said it was a swamp. The forest showed like the forest but the editor said it was a stone bridge. Artur. |
Re: Fred\'s WW2 Map now imports correctly with SPCA
Okay, I just checked it, and you're right.
Forests = Stone Bridges. So I guess Fred needs to do some more work to bring it in line with the current CAMO code. But lets give Fred a break; it took him some time to get the altitude importing to work. |
Re: Fred\'s WW2 Map now imports correctly with SPCA
Fred's just released another version
Link Apparently it has 16 levels now... Please forgive me for the somewhat broken version 0.12c. The 4-color mode is fixed now. In addition, I added colors to go as high as 16 in the colored mode. You can see from my New_a.bmp map I did not go higher than color 6 in trying it out. There are at various colors Here's the color code combos: Water----0 0 255 Level 0----128 0 0 Level 1----160 0 0 Level 2----192 0 0 Level 3----255 0 0 Level 4----96 96 0 Level 5----128 128 0 Level 6----128 160 0 Level 7----128 192 0 Level 8----128 255 0 Level 9----96 96 128 Level 10----128 128 128 Level 11----160 128 128 Level 12----192 128 128 Level 13----255 128 128 Level 14----128 160 128 Level 15----128 192 128 Level 16----128 255 128 |
Re: Fred\'s WW2 Map now imports correctly with SPCA
How large of a map can you "import"? Will it use a full size .bmp to create a 200x160 map?
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Re: Fred\'s WW2 Map now imports correctly with SPCA
Fred's just updated it again.
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